DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceDisplay.hleVblankStart'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceDisplay.hleVblankStart'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=66640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=66640, inputBufferWritableBytes=66640, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1633, currentSample=489472/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=66920, inputBufferWritableBytes=66920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=66920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=66920, inputBufferWritableBytes=66920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=66920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=66920, inputBufferWritableBytes=66920, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1632, currentSample=491520/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67200, inputBufferWritableBytes=67200, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=67200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67200, inputBufferWritableBytes=67200, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=67200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67200, inputBufferWritableBytes=67200, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1631, currentSample=493568/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67480, inputBufferWritableBytes=67480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=67480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67480, inputBufferWritableBytes=67480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=67480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67480, inputBufferWritableBytes=67480, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1630, currentSample=495616/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67760, inputBufferWritableBytes=67760, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=67760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67760, inputBufferWritableBytes=67760, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=67760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=67760, inputBufferWritableBytes=67760, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1629, currentSample=497664/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68040, inputBufferWritableBytes=68040, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=68040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68040, inputBufferWritableBytes=68040, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=68040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68040, inputBufferWritableBytes=68040, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1628, currentSample=499712/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68320, inputBufferWritableBytes=68320, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 31581421
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=68320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68320, inputBufferWritableBytes=68320, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=68320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68320, inputBufferWritableBytes=68320, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1627, currentSample=501760/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68600, inputBufferWritableBytes=68600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=68600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68600, inputBufferWritableBytes=68600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=68600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68600, inputBufferWritableBytes=68600, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1626, currentSample=503808/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68880, inputBufferWritableBytes=68880, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 31665687
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=68880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68880, inputBufferWritableBytes=68880, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=68880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=68880, inputBufferWritableBytes=68880, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1625, currentSample=505856/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69160, inputBufferWritableBytes=69160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=69160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69160, inputBufferWritableBytes=69160, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=69160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69160, inputBufferWritableBytes=69160, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1624, currentSample=507904/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69440, inputBufferWritableBytes=69440, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=69440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69440, inputBufferWritableBytes=69440, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=69440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69440, inputBufferWritableBytes=69440, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1623, currentSample=509952/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69720, inputBufferWritableBytes=69720, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=69720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69720, inputBufferWritableBytes=69720, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=69720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=69720, inputBufferWritableBytes=69720, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1622, currentSample=512000/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70000, inputBufferWritableBytes=70000, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=70000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70000, inputBufferWritableBytes=70000, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=70000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70000, inputBufferWritableBytes=70000, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1621, currentSample=514048/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70280, inputBufferWritableBytes=70280, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=70280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70280, inputBufferWritableBytes=70280, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=70280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70280, inputBufferWritableBytes=70280, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1620, currentSample=516096/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70560, inputBufferWritableBytes=70560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xC
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=70560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70560, inputBufferWritableBytes=70560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=70560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70560, inputBufferWritableBytes=70560, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1619, currentSample=518144/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70840, inputBufferWritableBytes=70840, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:31914805
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041307EC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041310E4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041312C0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x04133850)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041338CC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041338DC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xc, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=70840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70840, inputBufferWritableBytes=70840, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=70840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=70840, inputBufferWritableBytes=70840, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1618, currentSample=520192/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71120, inputBufferWritableBytes=71120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=71120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71120, inputBufferWritableBytes=71120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=71120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71120, inputBufferWritableBytes=71120, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1617, currentSample=522240/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71400, inputBufferWritableBytes=71400, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=71400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71400, inputBufferWritableBytes=71400, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=71400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71400, inputBufferWritableBytes=71400, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1616, currentSample=524288/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71680, inputBufferWritableBytes=71680, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=71680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71680, inputBufferWritableBytes=71680, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=71680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71680, inputBufferWritableBytes=71680, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1615, currentSample=526336/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71960, inputBufferWritableBytes=71960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=71960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71960, inputBufferWritableBytes=71960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=71960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=71960, inputBufferWritableBytes=71960, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1614, currentSample=528384/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72240, inputBufferWritableBytes=72240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=72240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72240, inputBufferWritableBytes=72240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=72240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72240, inputBufferWritableBytes=72240, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1613, currentSample=530432/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72520, inputBufferWritableBytes=72520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=72520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72520, inputBufferWritableBytes=72520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=72520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72520, inputBufferWritableBytes=72520, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1612, currentSample=532480/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72800, inputBufferWritableBytes=72800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=72800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72800, inputBufferWritableBytes=72800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=72800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=72800, inputBufferWritableBytes=72800, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1611, currentSample=534528/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73080, inputBufferWritableBytes=73080, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=73080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73080, inputBufferWritableBytes=73080, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=73080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73080, inputBufferWritableBytes=73080, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1610, currentSample=536576/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73360, inputBufferWritableBytes=73360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=73360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73360, inputBufferWritableBytes=73360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=73360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73360, inputBufferWritableBytes=73360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1609, currentSample=538624/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73640, inputBufferWritableBytes=73640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=73640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73640, inputBufferWritableBytes=73640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=73640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73640, inputBufferWritableBytes=73640, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1608, currentSample=540672/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73920, inputBufferWritableBytes=73920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=73920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73920, inputBufferWritableBytes=73920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=73920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=73920, inputBufferWritableBytes=73920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1607, currentSample=542720/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74200, inputBufferWritableBytes=74200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09316A60)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=74200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74200, inputBufferWritableBytes=74200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=74200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74200, inputBufferWritableBytes=74200, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1606, currentSample=544768/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74480, inputBufferWritableBytes=74480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041306F8, new PC: 0x04130758
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041306f8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041306F8
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041307EC, new PC: 0x090A58AC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041FF910)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091F50C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041F50C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x041307EC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413085C, new PC: 0x041308DC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413085c
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 3
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413085C
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041308F4, new PC: 0x04130974
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308f4
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041308F4
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130A08, new PC: 0x090A58AC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1FF910 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1F50C0 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x04130A08
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130A78, new PC: 0x04130AF8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130a78
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130A78
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130B10, new PC: 0x04130B90
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130b10
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130B10
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130BA8, new PC: 0x04130C28
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130ba8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130BA8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130C40, new PC: 0x04130CC0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130c40
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130C40
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130CD8, new PC: 0x04130D58
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130cd8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130CD8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130D70, new PC: 0x04130DF0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130d70
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130D70
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130E08, new PC: 0x04130E88
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130e08
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130E08
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=74480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74480, inputBufferWritableBytes=74480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x04130EA0, new PC: 0x04130F20
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130ea0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130EA0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130F38, new PC: 0x04130FB8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130f38
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130F38
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130FD0, new PC: 0x04131050
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130fd0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130FD0
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041310E4, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041310E4
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041311D0, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041311D0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=74480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74480, inputBufferWritableBytes=74480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1605, currentSample=546816/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74760, inputBufferWritableBytes=74760, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=74760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74760, inputBufferWritableBytes=74760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041312C0, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041312C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=74760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=74760, inputBufferWritableBytes=74760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1604, currentSample=548864/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75040, inputBufferWritableBytes=75040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=75040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75040, inputBufferWritableBytes=75040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041313A8, new PC: 0x090E6DAC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041313A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=75040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75040, inputBufferWritableBytes=75040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1603, currentSample=550912/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75320, inputBufferWritableBytes=75320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041314D0, new PC: 0x041337D0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=75320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75320, inputBufferWritableBytes=75320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=75320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75320, inputBufferWritableBytes=75320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1602, currentSample=552960/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75600, inputBufferWritableBytes=75600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04133850, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04133850
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - vaddr 041314d0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=75600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75600, inputBufferWritableBytes=75600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 280x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (69,197,51452)-(73,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (68,196,51452)-(72,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (73,197,51452)-(82,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (72,196,51452)-(81,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (81,197,51452)-(86,209,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (80,196,51452)-(85,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (86,197,51452)-(92,209,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (85,196,51452)-(91,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (92,197,51452)-(101,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (91,196,51452)-(100,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (100,197,51452)-(104,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (99,196,51452)-(103,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (104,197,51452)-(111,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (103,196,51452)-(110,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=75600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75600, inputBufferWritableBytes=75600, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (111,197,51452)-(116,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (110,196,51452)-(115,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1601, currentSample=555008/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75880, inputBufferWritableBytes=75880, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (116,197,51452)-(128,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (115,196,51452)-(127,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (127,197,51452)-(136,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (126,196,51452)-(135,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (135,197,51452)-(144,209,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (134,196,51452)-(143,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (143,197,51452)-(152,209,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (142,196,51452)-(151,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (151,197,51452)-(156,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (150,196,51452)-(155,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (156,197,51452)-(164,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (155,196,51452)-(163,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (164,197,51452)-(173,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (163,196,51452)-(172,208,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (172,197,51452)-(181,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (171,196,51452)-(180,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,197,51452)-(185,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (179,196,51452)-(184,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (185,197,51452)-(193,209,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (184,196,51452)-(192,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (193,197,51452)-(202,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (192,196,51452)-(201,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (201,197,51452)-(210,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (200,196,51452)-(209,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (209,197,51452)-(214,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=75880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75880, inputBufferWritableBytes=75880, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,196,51452)-(213,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (214,197,51452)-(222,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (213,196,51452)-(221,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (222,197,51452)-(231,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (221,196,51452)-(230,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (230,197,51452)-(235,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (229,196,51452)-(234,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (235,197,51452)-(240,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,196,51452)-(239,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (240,197,51452)-(248,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,196,51452)-(247,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (248,197,51452)-(253,209,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (247,196,51452)-(252,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (253,197,51452)-(262,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (252,196,51452)-(261,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (261,197,51452)-(270,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (260,196,51452)-(269,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (269,197,51452)-(275,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (268,196,51452)-(274,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (275,197,51452)-(280,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=75880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=75880, inputBufferWritableBytes=75880, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (274,196,51452)-(279,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (280,197,51452)-(288,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1600, currentSample=557056/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76160, inputBufferWritableBytes=76160, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (279,196,51452)-(287,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (288,197,51452)-(297,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (287,196,51452)-(296,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (296,197,51452)-(301,209,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (295,196,51452)-(300,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (301,197,51452)-(305,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (300,196,51452)-(304,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (305,197,51452)-(314,209,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (304,196,51452)-(313,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (313,197,51452)-(322,209,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (312,196,51452)-(321,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (321,197,51452)-(328,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,196,51452)-(327,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (328,197,51452)-(333,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (327,196,51452)-(332,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (333,197,51452)-(345,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (332,196,51452)-(344,208,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (344,197,51452)-(348,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (343,196,51452)-(347,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (348,197,51452)-(355,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (347,196,51452)-(354,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (355,197,51452)-(362,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (354,196,51452)-(361,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (362,197,51452)-(366,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (361,196,51452)-(365,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (366,197,51452)-(375,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (365,196,51452)-(374,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (374,197,51452)-(383,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (373,196,51452)-(382,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (382,197,51452)-(389,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=76160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76160, inputBufferWritableBytes=76160, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (381,196,51452)-(388,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (389,197,51452)-(394,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (388,196,51452)-(393,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (394,197,51452)-(400,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (393,196,51452)-(399,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (400,197,51452)-(409,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (399,196,51452)-(408,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (69,209,51452)-(78,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (68,208,51452)-(77,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (77,209,51452)-(82,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (76,208,51452)-(81,220,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (82,209,51452)-(91,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (81,208,51452)-(90,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (90,209,51452)-(99,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (89,208,51452)-(98,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (98,209,51452)-(103,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (97,208,51452)-(102,220,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (103,209,51452)-(112,221,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (102,208,51452)-(111,220,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (111,209,51452)-(118,221,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (110,208,51452)-(117,220,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (118,209,51452)-(125,221,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (117,208,51452)-(124,220,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (125,209,51452)-(130,221,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (124,208,51452)-(129,220,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (130,209,51452)-(136,221,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (129,208,51452)-(135,220,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (136,209,51452)-(145,221,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (135,208,51452)-(144,220,51452)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (144,209,51452)-(149,221,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (143,208,51452)-(148,220,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (149,209,51452)-(158,221,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (148,208,51452)-(157,220,51452)
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (157,209,51452)-(166,221,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (156,208,51452)-(165,220,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (165,209,51452)-(174,221,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (164,208,51452)-(173,220,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (173,209,51452)-(182,221,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (172,208,51452)-(181,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (181,209,51452)-(186,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,208,51452)-(185,220,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (186,209,51452)-(192,221,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (185,208,51452)-(191,220,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (192,209,51452)-(201,221,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (191,208,51452)-(200,220,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (200,209,51452)-(209,221,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (199,208,51452)-(208,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,209,51452)-(213,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (207,208,51452)-(212,220,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (213,209,51452)-(220,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (212,208,51452)-(219,220,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (220,209,51452)-(226,221,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (219,208,51452)-(225,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (226,209,51452)-(235,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (225,208,51452)-(234,220,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,209,51452)-(239,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (233,208,51452)-(238,220,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,209,51452)-(247,221,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (238,208,51452)-(246,220,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (247,209,51452)-(252,221,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (246,208,51452)-(251,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (252,209,51452)-(257,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (251,208,51452)-(256,220,51452)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (257,209,51452)-(263,221,51452)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (256,208,51452)-(262,220,51452)
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 14
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (263,209,51452)-(272,221,51452)
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (262,208,51452)-(271,220,51452)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (272,209,51452)-(281,221,51452)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (271,208,51452)-(280,220,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (280,209,51452)-(289,221,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (279,208,51452)-(288,220,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,209,51452)-(293,221,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (287,208,51452)-(292,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (293,209,51452)-(301,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (292,208,51452)-(300,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (301,209,51452)-(310,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (300,208,51452)-(309,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=76160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76160, inputBufferWritableBytes=76160, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (309,209,51452)-(318,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (308,208,51452)-(317,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1599, currentSample=559104/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76440, inputBufferWritableBytes=76440, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (317,209,51452)-(322,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (316,208,51452)-(321,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (322,209,51452)-(331,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (321,208,51452)-(330,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (330,209,51452)-(337,221,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (329,208,51452)-(336,220,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (337,209,51452)-(346,221,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (336,208,51452)-(345,220,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (69,221,51452)-(77,233,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (68,220,51452)-(76,232,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (77,221,51452)-(86,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (76,220,51452)-(85,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (85,221,51452)-(94,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (84,220,51452)-(93,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (93,221,51452)-(98,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (92,220,51452)-(97,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (98,221,51452)-(103,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (97,220,51452)-(102,232,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (103,221,51452)-(111,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (102,220,51452)-(110,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (111,221,51452)-(120,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (110,220,51452)-(119,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (119,221,51452)-(128,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (118,220,51452)-(127,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (127,221,51452)-(132,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (126,220,51452)-(131,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (132,221,51452)-(141,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (131,220,51452)-(140,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (140,221,51452)-(148,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (139,220,51452)-(147,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (148,221,51452)-(154,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (147,220,51452)-(153,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=76440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76440, inputBufferWritableBytes=76440, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (154,221,51452)-(163,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (153,220,51452)-(162,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (162,221,51452)-(167,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (161,220,51452)-(166,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (167,221,51452)-(172,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (166,220,51452)-(171,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (172,221,51452)-(178,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (171,220,51452)-(177,232,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (178,221,51452)-(183,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (177,220,51452)-(182,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (183,221,51452)-(192,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (182,220,51452)-(191,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (191,221,51452)-(203,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (190,220,51452)-(202,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (202,221,51452)-(207,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (201,220,51452)-(206,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (207,221,51452)-(213,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (206,220,51452)-(212,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (213,221,51452)-(222,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (212,220,51452)-(221,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=76440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76440, inputBufferWritableBytes=76440, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (221,221,51452)-(225,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (220,220,51452)-(224,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1598, currentSample=561152/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76720, inputBufferWritableBytes=76720, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (225,221,51452)-(232,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (224,220,51452)-(231,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (232,221,51452)-(237,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (231,220,51452)-(236,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (237,221,51452)-(249,233,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (236,220,51452)-(248,232,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (248,221,51452)-(257,233,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (247,220,51452)-(256,232,51452)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (256,221,51452)-(265,233,51452)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (255,220,51452)-(264,232,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (264,221,51452)-(273,233,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (263,220,51452)-(272,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (272,221,51452)-(277,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (271,220,51452)-(276,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (277,221,51452)-(281,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (276,220,51452)-(280,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (281,221,51452)-(290,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (280,220,51452)-(289,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (289,221,51452)-(294,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,220,51452)-(293,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (294,221,51452)-(306,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (293,220,51452)-(305,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (305,221,51452)-(314,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (304,220,51452)-(313,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (313,221,51452)-(317,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (312,220,51452)-(316,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (317,221,51452)-(323,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (316,220,51452)-(322,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (323,221,51452)-(327,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=76720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76720, inputBufferWritableBytes=76720, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (322,220,51452)-(326,232,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (327,221,51452)-(336,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (326,220,51452)-(335,232,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (335,221,51452)-(339,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (334,220,51452)-(338,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (339,221,51452)-(348,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (338,220,51452)-(347,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (347,221,51452)-(355,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (346,220,51452)-(354,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (355,221,51452)-(364,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (354,220,51452)-(363,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (363,221,51452)-(368,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (362,220,51452)-(367,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (368,221,51452)-(373,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (367,220,51452)-(372,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (373,221,51452)-(385,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (372,220,51452)-(384,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (384,221,51452)-(393,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (383,220,51452)-(392,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (392,221,51452)-(401,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=76720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=76720, inputBufferWritableBytes=76720, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (391,220,51452)-(400,232,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (400,221,51452)-(409,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (399,220,51452)-(408,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (408,221,51452)-(413,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (407,220,51452)-(412,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1597, currentSample=563200/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77000, inputBufferWritableBytes=77000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xC, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - end pc=0x41338dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 33391540
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xc, status=PSP_GE_LIST_DONE, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=77000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77000, inputBufferWritableBytes=77000, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 33406970
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 33427534
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 33428854
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=77000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77000, inputBufferWritableBytes=77000, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1596, currentSample=565248/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77280, inputBufferWritableBytes=77280, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xD
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:33448192
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041307EC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041310E4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041312C0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x04133850)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041338CC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041338DC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xd, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=77280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77280, inputBufferWritableBytes=77280, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=77280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77280, inputBufferWritableBytes=77280, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1595, currentSample=567296/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77560, inputBufferWritableBytes=77560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=77560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77560, inputBufferWritableBytes=77560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=77560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77560, inputBufferWritableBytes=77560, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1594, currentSample=569344/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77840, inputBufferWritableBytes=77840, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=77840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77840, inputBufferWritableBytes=77840, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=77840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=77840, inputBufferWritableBytes=77840, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1593, currentSample=571392/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78120, inputBufferWritableBytes=78120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=78120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78120, inputBufferWritableBytes=78120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=78120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78120, inputBufferWritableBytes=78120, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1592, currentSample=573440/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78400, inputBufferWritableBytes=78400, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=78400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78400, inputBufferWritableBytes=78400, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=78400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78400, inputBufferWritableBytes=78400, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1591, currentSample=575488/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78680, inputBufferWritableBytes=78680, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=78680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78680, inputBufferWritableBytes=78680, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=78680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78680, inputBufferWritableBytes=78680, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1590, currentSample=577536/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78960, inputBufferWritableBytes=78960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=78960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78960, inputBufferWritableBytes=78960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=78960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=78960, inputBufferWritableBytes=78960, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1589, currentSample=579584/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79240, inputBufferWritableBytes=79240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=79240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79240, inputBufferWritableBytes=79240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=79240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79240, inputBufferWritableBytes=79240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1588, currentSample=581632/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79520, inputBufferWritableBytes=79520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=79520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79520, inputBufferWritableBytes=79520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=79520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79520, inputBufferWritableBytes=79520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1587, currentSample=583680/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79800, inputBufferWritableBytes=79800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09316A60)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=79800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79800, inputBufferWritableBytes=79800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=79800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=79800, inputBufferWritableBytes=79800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1586, currentSample=585728/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80080, inputBufferWritableBytes=80080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=80080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80080, inputBufferWritableBytes=80080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=594, callbacks=false
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041306F8, new PC: 0x04130758
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=80080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80080, inputBufferWritableBytes=80080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vaddr 041306f8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1585, currentSample=587776/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80360, inputBufferWritableBytes=80360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041306F8
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - call old PC: 0x041307EC, new PC: 0x090A58AC
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041FF910)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091F50C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041F50C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x041307EC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413085C, new PC: 0x041308DC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413085c
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 3
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413085C
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041308F4, new PC: 0x04130974
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308f4
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041308F4
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130A08, new PC: 0x090A58AC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1FF910 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbp0 0x1F50C0 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x04130A08
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=80360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80360, inputBufferWritableBytes=80360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - jump old PC: 0x04130A78, new PC: 0x04130AF8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04130a78
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130A78
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130B10, new PC: 0x04130B90
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130b10
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130B10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130BA8, new PC: 0x04130C28
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130ba8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130BA8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130C40, new PC: 0x04130CC0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130c40
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130C40
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130CD8, new PC: 0x04130D58
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130cd8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130CD8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04130D70, new PC: 0x04130DF0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130d70
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130D70
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130E08, new PC: 0x04130E88
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130e08
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130E08
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130EA0, new PC: 0x04130F20
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130ea0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130EA0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x04130F38, new PC: 0x04130FB8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130f38
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130F38
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130FD0, new PC: 0x04131050
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130fd0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130FD0
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=80360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80360, inputBufferWritableBytes=80360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1584, currentSample=589824/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80640, inputBufferWritableBytes=80640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x041310E4, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041310E4
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=80640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80640, inputBufferWritableBytes=80640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=80640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80640, inputBufferWritableBytes=80640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1583, currentSample=591872/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80920, inputBufferWritableBytes=80920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x041311D0, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041311D0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041312C0, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041312C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041313A8, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041313A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=80920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80920, inputBufferWritableBytes=80920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=80920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=80920, inputBufferWritableBytes=80920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1582, currentSample=593920/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81200, inputBufferWritableBytes=81200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - jump old PC: 0x041314D0, new PC: 0x041337D0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04133850, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04133850
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 041314d0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 280x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (69,197,51452)-(73,209,51452)
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (68,196,51452)-(72,208,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (73,197,51452)-(82,209,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (72,196,51452)-(81,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (81,197,51452)-(86,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (80,196,51452)-(85,208,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (86,197,51452)-(92,209,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (85,196,51452)-(91,208,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (92,197,51452)-(101,209,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (91,196,51452)-(100,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (100,197,51452)-(104,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (99,196,51452)-(103,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (104,197,51452)-(111,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (103,196,51452)-(110,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (111,197,51452)-(116,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (110,196,51452)-(115,208,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (116,197,51452)-(128,209,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (115,196,51452)-(127,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (127,197,51452)-(136,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (126,196,51452)-(135,208,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (135,197,51452)-(144,209,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (134,196,51452)-(143,208,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (143,197,51452)-(152,209,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (142,196,51452)-(151,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (151,197,51452)-(156,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (150,196,51452)-(155,208,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (156,197,51452)-(164,209,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (155,196,51452)-(163,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (164,197,51452)-(173,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (163,196,51452)-(172,208,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (172,197,51452)-(181,209,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (171,196,51452)-(180,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,197,51452)-(185,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (179,196,51452)-(184,208,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (185,197,51452)-(193,209,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (184,196,51452)-(192,208,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (193,197,51452)-(202,209,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (192,196,51452)-(201,208,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (201,197,51452)-(210,209,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (200,196,51452)-(209,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (209,197,51452)-(214,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,196,51452)-(213,208,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (214,197,51452)-(222,209,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (213,196,51452)-(221,208,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (222,197,51452)-(231,209,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (221,196,51452)-(230,208,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (230,197,51452)-(235,209,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (229,196,51452)-(234,208,51452)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (235,197,51452)-(240,209,51452)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,196,51452)-(239,208,51452)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (240,197,51452)-(248,209,51452)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,196,51452)-(247,208,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (248,197,51452)-(253,209,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (247,196,51452)-(252,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (253,197,51452)-(262,209,51452)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (252,196,51452)-(261,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (261,197,51452)-(270,209,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (260,196,51452)-(269,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (269,197,51452)-(275,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (268,196,51452)-(274,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=81200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81200, inputBufferWritableBytes=81200, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (275,197,51452)-(280,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (274,196,51452)-(279,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (280,197,51452)-(288,209,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (279,196,51452)-(287,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (288,197,51452)-(297,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (287,196,51452)-(296,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (296,197,51452)-(301,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (295,196,51452)-(300,208,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (301,197,51452)-(305,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (300,196,51452)-(304,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (305,197,51452)-(314,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (304,196,51452)-(313,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (313,197,51452)-(322,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (312,196,51452)-(321,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (321,197,51452)-(328,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,196,51452)-(327,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (328,197,51452)-(333,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (327,196,51452)-(332,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (333,197,51452)-(345,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (332,196,51452)-(344,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (344,197,51452)-(348,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=81200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81200, inputBufferWritableBytes=81200, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (343,196,51452)-(347,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (348,197,51452)-(355,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1581, currentSample=595968/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81480, inputBufferWritableBytes=81480, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (347,196,51452)-(354,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (355,197,51452)-(362,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (354,196,51452)-(361,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (362,197,51452)-(366,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (361,196,51452)-(365,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (366,197,51452)-(375,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (365,196,51452)-(374,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (374,197,51452)-(383,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (373,196,51452)-(382,208,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (382,197,51452)-(389,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (381,196,51452)-(388,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (389,197,51452)-(394,209,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (388,196,51452)-(393,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (394,197,51452)-(400,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (393,196,51452)-(399,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (400,197,51452)-(409,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (399,196,51452)-(408,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (69,209,51452)-(78,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (68,208,51452)-(77,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (77,209,51452)-(82,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (76,208,51452)-(81,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (82,209,51452)-(91,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (81,208,51452)-(90,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (90,209,51452)-(99,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (89,208,51452)-(98,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (98,209,51452)-(103,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (97,208,51452)-(102,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (103,209,51452)-(112,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (102,208,51452)-(111,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=81480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81480, inputBufferWritableBytes=81480, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (111,209,51452)-(118,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (110,208,51452)-(117,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (118,209,51452)-(125,221,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (117,208,51452)-(124,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (125,209,51452)-(130,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (124,208,51452)-(129,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (130,209,51452)-(136,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (129,208,51452)-(135,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (136,209,51452)-(145,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (135,208,51452)-(144,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (144,209,51452)-(149,221,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (143,208,51452)-(148,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (149,209,51452)-(158,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (148,208,51452)-(157,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (157,209,51452)-(166,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (156,208,51452)-(165,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (165,209,51452)-(174,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (164,208,51452)-(173,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (173,209,51452)-(182,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (172,208,51452)-(181,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=81480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81480, inputBufferWritableBytes=81480, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (181,209,51452)-(186,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,208,51452)-(185,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1580, currentSample=598016/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81760, inputBufferWritableBytes=81760, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (186,209,51452)-(192,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (185,208,51452)-(191,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (192,209,51452)-(201,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (191,208,51452)-(200,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (200,209,51452)-(209,221,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (199,208,51452)-(208,220,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,209,51452)-(213,221,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (207,208,51452)-(212,220,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (213,209,51452)-(220,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (212,208,51452)-(219,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (220,209,51452)-(226,221,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (219,208,51452)-(225,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (226,209,51452)-(235,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (225,208,51452)-(234,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,209,51452)-(239,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (233,208,51452)-(238,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,209,51452)-(247,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (238,208,51452)-(246,220,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (247,209,51452)-(252,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (246,208,51452)-(251,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (252,209,51452)-(257,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (251,208,51452)-(256,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (257,209,51452)-(263,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (256,208,51452)-(262,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (263,209,51452)-(272,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (262,208,51452)-(271,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (272,209,51452)-(281,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=81760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81760, inputBufferWritableBytes=81760, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (271,208,51452)-(280,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (280,209,51452)-(289,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (279,208,51452)-(288,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,209,51452)-(293,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (287,208,51452)-(292,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (293,209,51452)-(301,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (292,208,51452)-(300,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (301,209,51452)-(310,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (300,208,51452)-(309,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (309,209,51452)-(318,221,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (308,208,51452)-(317,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (317,209,51452)-(322,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (316,208,51452)-(321,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (322,209,51452)-(331,221,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (321,208,51452)-(330,220,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (330,209,51452)-(337,221,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (329,208,51452)-(336,220,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (337,209,51452)-(346,221,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (336,208,51452)-(345,220,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (69,221,51452)-(77,233,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (68,220,51452)-(76,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (77,221,51452)-(86,233,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (76,220,51452)-(85,232,51452)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (85,221,51452)-(94,233,51452)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (84,220,51452)-(93,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (93,221,51452)-(98,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (92,220,51452)-(97,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (98,221,51452)-(103,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (97,220,51452)-(102,232,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (103,221,51452)-(111,233,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (102,220,51452)-(110,232,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (111,221,51452)-(120,233,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (110,220,51452)-(119,232,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (119,221,51452)-(128,233,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (118,220,51452)-(127,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (127,221,51452)-(132,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (126,220,51452)-(131,232,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (132,221,51452)-(141,233,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (131,220,51452)-(140,232,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (140,221,51452)-(148,233,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (139,220,51452)-(147,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (148,221,51452)-(154,233,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (147,220,51452)-(153,232,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (154,221,51452)-(163,233,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (153,220,51452)-(162,232,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (162,221,51452)-(167,233,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (161,220,51452)-(166,232,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (167,221,51452)-(172,233,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (166,220,51452)-(171,232,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (172,221,51452)-(178,233,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (171,220,51452)-(177,232,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (178,221,51452)-(183,233,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (177,220,51452)-(182,232,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (183,221,51452)-(192,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (182,220,51452)-(191,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (191,221,51452)-(203,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (190,220,51452)-(202,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (202,221,51452)-(207,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (201,220,51452)-(206,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (207,221,51452)-(213,233,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (206,220,51452)-(212,232,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (213,221,51452)-(222,233,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (212,220,51452)-(221,232,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (221,221,51452)-(225,233,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (220,220,51452)-(224,232,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (225,221,51452)-(232,233,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (224,220,51452)-(231,232,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (232,221,51452)-(237,233,51452)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (231,220,51452)-(236,232,51452)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (237,221,51452)-(249,233,51452)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (236,220,51452)-(248,232,51452)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (248,221,51452)-(257,233,51452)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (247,220,51452)-(256,232,51452)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (256,221,51452)-(265,233,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (255,220,51452)-(264,232,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (264,221,51452)-(273,233,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (263,220,51452)-(272,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (272,221,51452)-(277,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (271,220,51452)-(276,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=81760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=81760, inputBufferWritableBytes=81760, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (277,221,51452)-(281,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (276,220,51452)-(280,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1579, currentSample=600064/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82040, inputBufferWritableBytes=82040, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (281,221,51452)-(290,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (280,220,51452)-(289,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (289,221,51452)-(294,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,220,51452)-(293,232,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (294,221,51452)-(306,233,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (293,220,51452)-(305,232,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (305,221,51452)-(314,233,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (304,220,51452)-(313,232,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (313,221,51452)-(317,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (312,220,51452)-(316,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (317,221,51452)-(323,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (316,220,51452)-(322,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (323,221,51452)-(327,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (322,220,51452)-(326,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (327,221,51452)-(336,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (326,220,51452)-(335,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (335,221,51452)-(339,233,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (334,220,51452)-(338,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (339,221,51452)-(348,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (338,220,51452)-(347,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (347,221,51452)-(355,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (346,220,51452)-(354,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (355,221,51452)-(364,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (354,220,51452)-(363,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (363,221,51452)-(368,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (362,220,51452)-(367,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (368,221,51452)-(373,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=82040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82040, inputBufferWritableBytes=82040, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (367,220,51452)-(372,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (373,221,51452)-(385,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (372,220,51452)-(384,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (384,221,51452)-(393,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (383,220,51452)-(392,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (392,221,51452)-(401,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (391,220,51452)-(400,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (400,221,51452)-(409,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (399,220,51452)-(408,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (408,221,51452)-(413,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (407,220,51452)-(412,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xD, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - end pc=0x41338dc
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 34251349
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xd, status=PSP_GE_LIST_DONE, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 34254999
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=82040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82040, inputBufferWritableBytes=82040, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1578, currentSample=602112/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82320, inputBufferWritableBytes=82320, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 34282861
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=82320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82320, inputBufferWritableBytes=82320, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 34295920
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xE
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:34298191
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041307EC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041310E4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041312C0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x04133850)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041338CC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041338DC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xe, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=82320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82320, inputBufferWritableBytes=82320, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1577, currentSample=604160/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82600, inputBufferWritableBytes=82600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=82600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82600, inputBufferWritableBytes=82600, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=82600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82600, inputBufferWritableBytes=82600, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1576, currentSample=606208/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82880, inputBufferWritableBytes=82880, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=82880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82880, inputBufferWritableBytes=82880, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=82880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=82880, inputBufferWritableBytes=82880, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1575, currentSample=608256/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83160, inputBufferWritableBytes=83160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=83160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83160, inputBufferWritableBytes=83160, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=83160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83160, inputBufferWritableBytes=83160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1574, currentSample=610304/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83440, inputBufferWritableBytes=83440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=83440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83440, inputBufferWritableBytes=83440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09316A60)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=83440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83440, inputBufferWritableBytes=83440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1573, currentSample=612352/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83720, inputBufferWritableBytes=83720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 041303b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=83720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83720, inputBufferWritableBytes=83720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=83720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=83720, inputBufferWritableBytes=83720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1572, currentSample=614400/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84000, inputBufferWritableBytes=84000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=84000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84000, inputBufferWritableBytes=84000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=84000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84000, inputBufferWritableBytes=84000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1571, currentSample=616448/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84280, inputBufferWritableBytes=84280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041306F8, new PC: 0x04130758
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041306f8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041306F8
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=84280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84280, inputBufferWritableBytes=84280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041307EC, new PC: 0x090A58AC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041FF910)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091F50C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041F50C0))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x041307EC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=84280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84280, inputBufferWritableBytes=84280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1570, currentSample=618496/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84560, inputBufferWritableBytes=84560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x0413085C, new PC: 0x041308DC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 0413085c
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 3
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413085C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041308F4, new PC: 0x04130974
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 041308f4
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041308F4
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=84560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84560, inputBufferWritableBytes=84560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=84560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84560, inputBufferWritableBytes=84560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1569, currentSample=620544/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84840, inputBufferWritableBytes=84840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130A08, new PC: 0x090A58AC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbp 0x1FF910 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x1F50C0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x04130A08
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130A78, new PC: 0x04130AF8
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04130a78
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130A78
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=84840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84840, inputBufferWritableBytes=84840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - jump old PC: 0x04130B10, new PC: 0x04130B90
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - vaddr 04130b10
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130B10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04130BA8, new PC: 0x04130C28
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 04130ba8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130BA8
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130C40, new PC: 0x04130CC0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130c40
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130C40
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130CD8, new PC: 0x04130D58
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130cd8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130CD8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130D70, new PC: 0x04130DF0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130d70
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130D70
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130E08, new PC: 0x04130E88
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130e08
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130E08
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130EA0, new PC: 0x04130F20
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130ea0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130EA0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130F38, new PC: 0x04130FB8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130f38
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130F38
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130FD0, new PC: 0x04131050
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130fd0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130FD0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041310E4, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041310E4
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=84840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=84840, inputBufferWritableBytes=84840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x041311D0, new PC: 0x090E6E14
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1568, currentSample=622592/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85120, inputBufferWritableBytes=85120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041311D0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=85120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85120, inputBufferWritableBytes=85120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x041312C0, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041312C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041313A8, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041313A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041314D0, new PC: 0x041337D0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=85120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85120, inputBufferWritableBytes=85120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04133850, new PC: 0x090A5CCC
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1567, currentSample=624640/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85400, inputBufferWritableBytes=85400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04133850
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041314d0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 280x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (69,197,51452)-(73,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (68,196,51452)-(72,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (73,197,51452)-(82,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (72,196,51452)-(81,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (81,197,51452)-(86,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=85400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85400, inputBufferWritableBytes=85400, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (80,196,51452)-(85,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (86,197,51452)-(92,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (85,196,51452)-(91,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (92,197,51452)-(101,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (91,196,51452)-(100,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (100,197,51452)-(104,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (99,196,51452)-(103,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (104,197,51452)-(111,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (103,196,51452)-(110,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (111,197,51452)-(116,209,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (110,196,51452)-(115,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (116,197,51452)-(128,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (115,196,51452)-(127,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (127,197,51452)-(136,209,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (126,196,51452)-(135,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (135,197,51452)-(144,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (134,196,51452)-(143,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (143,197,51452)-(152,209,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (142,196,51452)-(151,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (151,197,51452)-(156,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (150,196,51452)-(155,208,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (156,197,51452)-(164,209,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (155,196,51452)-(163,208,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (164,197,51452)-(173,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (163,196,51452)-(172,208,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (172,197,51452)-(181,209,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (171,196,51452)-(180,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,197,51452)-(185,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (179,196,51452)-(184,208,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (185,197,51452)-(193,209,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (184,196,51452)-(192,208,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (193,197,51452)-(202,209,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (192,196,51452)-(201,208,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (201,197,51452)-(210,209,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (200,196,51452)-(209,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (209,197,51452)-(214,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,196,51452)-(213,208,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (214,197,51452)-(222,209,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (213,196,51452)-(221,208,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (222,197,51452)-(231,209,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (221,196,51452)-(230,208,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (230,197,51452)-(235,209,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (229,196,51452)-(234,208,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (235,197,51452)-(240,209,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,196,51452)-(239,208,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (240,197,51452)-(248,209,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,196,51452)-(247,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (248,197,51452)-(253,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (247,196,51452)-(252,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (253,197,51452)-(262,209,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (252,196,51452)-(261,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (261,197,51452)-(270,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (260,196,51452)-(269,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (269,197,51452)-(275,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (268,196,51452)-(274,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (275,197,51452)-(280,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (274,196,51452)-(279,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (280,197,51452)-(288,209,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (279,196,51452)-(287,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (288,197,51452)-(297,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (287,196,51452)-(296,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (296,197,51452)-(301,209,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (295,196,51452)-(300,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (301,197,51452)-(305,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (300,196,51452)-(304,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (305,197,51452)-(314,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (304,196,51452)-(313,208,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (313,197,51452)-(322,209,51452)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (312,196,51452)-(321,208,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (321,197,51452)-(328,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,196,51452)-(327,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (328,197,51452)-(333,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (327,196,51452)-(332,208,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (333,197,51452)-(345,209,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (332,196,51452)-(344,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (344,197,51452)-(348,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (343,196,51452)-(347,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (348,197,51452)-(355,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (347,196,51452)-(354,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (355,197,51452)-(362,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (354,196,51452)-(361,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (362,197,51452)-(366,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (361,196,51452)-(365,208,51452)
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (366,197,51452)-(375,209,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (365,196,51452)-(374,208,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (374,197,51452)-(383,209,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (373,196,51452)-(382,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (382,197,51452)-(389,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (381,196,51452)-(388,208,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (389,197,51452)-(394,209,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (388,196,51452)-(393,208,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (394,197,51452)-(400,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (393,196,51452)-(399,208,51452)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (400,197,51452)-(409,209,51452)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (399,196,51452)-(408,208,51452)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (69,209,51452)-(78,221,51452)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (68,208,51452)-(77,220,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (77,209,51452)-(82,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (76,208,51452)-(81,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (82,209,51452)-(91,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (81,208,51452)-(90,220,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (90,209,51452)-(99,221,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (89,208,51452)-(98,220,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (98,209,51452)-(103,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (97,208,51452)-(102,220,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (103,209,51452)-(112,221,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (102,208,51452)-(111,220,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (111,209,51452)-(118,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (110,208,51452)-(117,220,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (118,209,51452)-(125,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (117,208,51452)-(124,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (125,209,51452)-(130,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (124,208,51452)-(129,220,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (130,209,51452)-(136,221,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (129,208,51452)-(135,220,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (136,209,51452)-(145,221,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (135,208,51452)-(144,220,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (144,209,51452)-(149,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (143,208,51452)-(148,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (149,209,51452)-(158,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (148,208,51452)-(157,220,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (157,209,51452)-(166,221,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (156,208,51452)-(165,220,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (165,209,51452)-(174,221,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (164,208,51452)-(173,220,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (173,209,51452)-(182,221,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (172,208,51452)-(181,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (181,209,51452)-(186,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,208,51452)-(185,220,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (186,209,51452)-(192,221,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (185,208,51452)-(191,220,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (192,209,51452)-(201,221,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (191,208,51452)-(200,220,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (200,209,51452)-(209,221,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (199,208,51452)-(208,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,209,51452)-(213,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (207,208,51452)-(212,220,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (213,209,51452)-(220,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (212,208,51452)-(219,220,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (220,209,51452)-(226,221,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (219,208,51452)-(225,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (226,209,51452)-(235,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (225,208,51452)-(234,220,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,209,51452)-(239,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (233,208,51452)-(238,220,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,209,51452)-(247,221,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (238,208,51452)-(246,220,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (247,209,51452)-(252,221,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (246,208,51452)-(251,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (252,209,51452)-(257,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (251,208,51452)-(256,220,51452)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (257,209,51452)-(263,221,51452)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (256,208,51452)-(262,220,51452)
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (263,209,51452)-(272,221,51452)
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (262,208,51452)-(271,220,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (272,209,51452)-(281,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (271,208,51452)-(280,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=85400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85400, inputBufferWritableBytes=85400, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (280,209,51452)-(289,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (279,208,51452)-(288,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1566, currentSample=626688/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85680, inputBufferWritableBytes=85680, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,209,51452)-(293,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (287,208,51452)-(292,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (293,209,51452)-(301,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (292,208,51452)-(300,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (301,209,51452)-(310,221,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (300,208,51452)-(309,220,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (309,209,51452)-(318,221,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (308,208,51452)-(317,220,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (317,209,51452)-(322,221,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (316,208,51452)-(321,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (322,209,51452)-(331,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (321,208,51452)-(330,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (330,209,51452)-(337,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (329,208,51452)-(336,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (337,209,51452)-(346,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (336,208,51452)-(345,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (69,221,51452)-(77,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (68,220,51452)-(76,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (77,221,51452)-(86,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (76,220,51452)-(85,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (85,221,51452)-(94,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (84,220,51452)-(93,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (93,221,51452)-(98,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (92,220,51452)-(97,232,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (98,221,51452)-(103,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (97,220,51452)-(102,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (103,221,51452)-(111,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (102,220,51452)-(110,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=85680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85680, inputBufferWritableBytes=85680, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (111,221,51452)-(120,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (110,220,51452)-(119,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (119,221,51452)-(128,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (118,220,51452)-(127,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (127,221,51452)-(132,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (126,220,51452)-(131,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (132,221,51452)-(141,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (131,220,51452)-(140,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (140,221,51452)-(148,233,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (139,220,51452)-(147,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (148,221,51452)-(154,233,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (147,220,51452)-(153,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (154,221,51452)-(163,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (153,220,51452)-(162,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (162,221,51452)-(167,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (161,220,51452)-(166,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (167,221,51452)-(172,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (166,220,51452)-(171,232,51452)
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (172,221,51452)-(178,233,51452)
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (171,220,51452)-(177,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (178,221,51452)-(183,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (177,220,51452)-(182,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (183,221,51452)-(192,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (182,220,51452)-(191,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (191,221,51452)-(203,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (190,220,51452)-(202,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (202,221,51452)-(207,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (201,220,51452)-(206,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (207,221,51452)-(213,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (206,220,51452)-(212,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (213,221,51452)-(222,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (212,220,51452)-(221,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (221,221,51452)-(225,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (220,220,51452)-(224,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=85680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85680, inputBufferWritableBytes=85680, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (225,221,51452)-(232,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (224,220,51452)-(231,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1565, currentSample=628736/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85960, inputBufferWritableBytes=85960, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (232,221,51452)-(237,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (231,220,51452)-(236,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (237,221,51452)-(249,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (236,220,51452)-(248,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (248,221,51452)-(257,233,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (247,220,51452)-(256,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (256,221,51452)-(265,233,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (255,220,51452)-(264,232,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (264,221,51452)-(273,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (263,220,51452)-(272,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (272,221,51452)-(277,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (271,220,51452)-(276,232,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (277,221,51452)-(281,233,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (276,220,51452)-(280,232,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (281,221,51452)-(290,233,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (280,220,51452)-(289,232,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (289,221,51452)-(294,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,220,51452)-(293,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (294,221,51452)-(306,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (293,220,51452)-(305,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (305,221,51452)-(314,233,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (304,220,51452)-(313,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (313,221,51452)-(317,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (312,220,51452)-(316,232,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (317,221,51452)-(323,233,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=85960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85960, inputBufferWritableBytes=85960, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (316,220,51452)-(322,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (323,221,51452)-(327,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (322,220,51452)-(326,232,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (327,221,51452)-(336,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (326,220,51452)-(335,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (335,221,51452)-(339,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (334,220,51452)-(338,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (339,221,51452)-(348,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (338,220,51452)-(347,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (347,221,51452)-(355,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (346,220,51452)-(354,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (355,221,51452)-(364,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (354,220,51452)-(363,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (363,221,51452)-(368,233,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (362,220,51452)-(367,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (368,221,51452)-(373,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (367,220,51452)-(372,232,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (373,221,51452)-(385,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (372,220,51452)-(384,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (384,221,51452)-(393,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (383,220,51452)-(392,232,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (392,221,51452)-(401,233,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (391,220,51452)-(400,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (400,221,51452)-(409,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (399,220,51452)-(408,232,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (408,221,51452)-(413,233,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (407,220,51452)-(412,232,51452)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xE, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41338dc
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 34891963
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xe, status=PSP_GE_LIST_DONE, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 34894945
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=85960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=85960, inputBufferWritableBytes=85960, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1564, currentSample=630784/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86240, inputBufferWritableBytes=86240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 34924125
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=86240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86240, inputBufferWritableBytes=86240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 34936927
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xF
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:34939399
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041307EC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041310E4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041312C0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x04133850)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041338CC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041338DC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xf, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=86240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86240, inputBufferWritableBytes=86240, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1563, currentSample=632832/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86520, inputBufferWritableBytes=86520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=86520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86520, inputBufferWritableBytes=86520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=86520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86520, inputBufferWritableBytes=86520, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1562, currentSample=634880/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86800, inputBufferWritableBytes=86800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=86800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86800, inputBufferWritableBytes=86800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=86800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=86800, inputBufferWritableBytes=86800, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1561, currentSample=636928/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87080, inputBufferWritableBytes=87080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=87080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87080, inputBufferWritableBytes=87080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=87080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87080, inputBufferWritableBytes=87080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1560, currentSample=638976/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87360, inputBufferWritableBytes=87360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09316A60)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=87360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87360, inputBufferWritableBytes=87360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 041303b0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=87360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87360, inputBufferWritableBytes=87360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1559, currentSample=641024/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87640, inputBufferWritableBytes=87640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041304b8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=87640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87640, inputBufferWritableBytes=87640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=87640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87640, inputBufferWritableBytes=87640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1558, currentSample=643072/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87920, inputBufferWritableBytes=87920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=87920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87920, inputBufferWritableBytes=87920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041306F8, new PC: 0x04130758
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041306f8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041306F8
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x041307EC, new PC: 0x090A58AC
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041FF910)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091F50C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041F50C0))
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x041307EC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=87920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=87920, inputBufferWritableBytes=87920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1557, currentSample=645120/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88200, inputBufferWritableBytes=88200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x0413085C, new PC: 0x041308DC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 0413085c
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Reusing cached texture 3
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413085C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - jump old PC: 0x041308F4, new PC: 0x04130974
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041308f4
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041308F4
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=88200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88200, inputBufferWritableBytes=88200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130A08, new PC: 0x090A58AC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1FF910 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1F50C0 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x04130A08
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130A78, new PC: 0x04130AF8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130a78
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130A78
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130B10, new PC: 0x04130B90
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130b10
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130B10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x04130BA8, new PC: 0x04130C28
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130ba8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130BA8
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130C40, new PC: 0x04130CC0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130c40
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130C40
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - jump old PC: 0x04130CD8, new PC: 0x04130D58
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=88200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88200, inputBufferWritableBytes=88200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1556, currentSample=647168/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88480, inputBufferWritableBytes=88480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vaddr 04130cd8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130CD8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130D70, new PC: 0x04130DF0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130d70
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130D70
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130E08, new PC: 0x04130E88
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04130e08
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130E08
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x04130EA0, new PC: 0x04130F20
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04130ea0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=88480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88480, inputBufferWritableBytes=88480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130EA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - jump old PC: 0x04130F38, new PC: 0x04130FB8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130f38
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130F38
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130FD0, new PC: 0x04131050
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04130fd0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130FD0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=88480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88480, inputBufferWritableBytes=88480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1555, currentSample=649216/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88760, inputBufferWritableBytes=88760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=88760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88760, inputBufferWritableBytes=88760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041310E4, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041310E4
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=88760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=88760, inputBufferWritableBytes=88760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1554, currentSample=651264/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89040, inputBufferWritableBytes=89040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041311D0, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041311D0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=89040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89040, inputBufferWritableBytes=89040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041312C0, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041312C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041313A8, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=89040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89040, inputBufferWritableBytes=89040, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1553, currentSample=653312/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89320, inputBufferWritableBytes=89320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041313A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041314D0, new PC: 0x041337D0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04133850, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04133850
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 041314d0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 280x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (69,197,51452)-(73,209,51452)
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (68,196,51452)-(72,208,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (73,197,51452)-(82,209,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (72,196,51452)-(81,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (81,197,51452)-(86,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (80,196,51452)-(85,208,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (86,197,51452)-(92,209,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (85,196,51452)-(91,208,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (92,197,51452)-(101,209,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (91,196,51452)-(100,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (100,197,51452)-(104,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (99,196,51452)-(103,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (104,197,51452)-(111,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (103,196,51452)-(110,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (111,197,51452)-(116,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (110,196,51452)-(115,208,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (116,197,51452)-(128,209,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (115,196,51452)-(127,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (127,197,51452)-(136,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (126,196,51452)-(135,208,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (135,197,51452)-(144,209,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (134,196,51452)-(143,208,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (143,197,51452)-(152,209,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (142,196,51452)-(151,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (151,197,51452)-(156,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (150,196,51452)-(155,208,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (156,197,51452)-(164,209,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (155,196,51452)-(163,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (164,197,51452)-(173,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (163,196,51452)-(172,208,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (172,197,51452)-(181,209,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (171,196,51452)-(180,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,197,51452)-(185,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (179,196,51452)-(184,208,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (185,197,51452)-(193,209,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (184,196,51452)-(192,208,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (193,197,51452)-(202,209,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (192,196,51452)-(201,208,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (201,197,51452)-(210,209,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (200,196,51452)-(209,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (209,197,51452)-(214,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,196,51452)-(213,208,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (214,197,51452)-(222,209,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (213,196,51452)-(221,208,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (222,197,51452)-(231,209,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (221,196,51452)-(230,208,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (230,197,51452)-(235,209,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (229,196,51452)-(234,208,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=89320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89320, inputBufferWritableBytes=89320, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=538, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=538 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (235,197,51452)-(240,209,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,196,51452)-(239,208,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (240,197,51452)-(248,209,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,196,51452)-(247,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (248,197,51452)-(253,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (247,196,51452)-(252,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (253,197,51452)-(262,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (252,196,51452)-(261,208,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (261,197,51452)-(270,209,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (260,196,51452)-(269,208,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (269,197,51452)-(275,209,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (268,196,51452)-(274,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (275,197,51452)-(280,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (274,196,51452)-(279,208,51452)
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (280,197,51452)-(288,209,51452)
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (279,196,51452)-(287,208,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (288,197,51452)-(297,209,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (287,196,51452)-(296,208,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (296,197,51452)-(301,209,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (295,196,51452)-(300,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (301,197,51452)-(305,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (300,196,51452)-(304,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (305,197,51452)-(314,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (304,196,51452)-(313,208,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (313,197,51452)-(322,209,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (312,196,51452)-(321,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (321,197,51452)-(328,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,196,51452)-(327,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (328,197,51452)-(333,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (327,196,51452)-(332,208,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (333,197,51452)-(345,209,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (332,196,51452)-(344,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (344,197,51452)-(348,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (343,196,51452)-(347,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (348,197,51452)-(355,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (347,196,51452)-(354,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (355,197,51452)-(362,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (354,196,51452)-(361,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (362,197,51452)-(366,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (361,196,51452)-(365,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (366,197,51452)-(375,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (365,196,51452)-(374,208,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (374,197,51452)-(383,209,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (373,196,51452)-(382,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (382,197,51452)-(389,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (381,196,51452)-(388,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (389,197,51452)-(394,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (388,196,51452)-(393,208,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (394,197,51452)-(400,209,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (393,196,51452)-(399,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (400,197,51452)-(409,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (399,196,51452)-(408,208,51452)
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (69,209,51452)-(78,221,51452)
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (68,208,51452)-(77,220,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (77,209,51452)-(82,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (76,208,51452)-(81,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (82,209,51452)-(91,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (81,208,51452)-(90,220,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (90,209,51452)-(99,221,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (89,208,51452)-(98,220,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (98,209,51452)-(103,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (97,208,51452)-(102,220,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (103,209,51452)-(112,221,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (102,208,51452)-(111,220,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (111,209,51452)-(118,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (110,208,51452)-(117,220,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (118,209,51452)-(125,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (117,208,51452)-(124,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (125,209,51452)-(130,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (124,208,51452)-(129,220,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (130,209,51452)-(136,221,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (129,208,51452)-(135,220,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (136,209,51452)-(145,221,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (135,208,51452)-(144,220,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (144,209,51452)-(149,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (143,208,51452)-(148,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (149,209,51452)-(158,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (148,208,51452)-(157,220,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (157,209,51452)-(166,221,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (156,208,51452)-(165,220,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (165,209,51452)-(174,221,51452)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (164,208,51452)-(173,220,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (173,209,51452)-(182,221,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (172,208,51452)-(181,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (181,209,51452)-(186,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,208,51452)-(185,220,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (186,209,51452)-(192,221,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (185,208,51452)-(191,220,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (192,209,51452)-(201,221,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (191,208,51452)-(200,220,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (200,209,51452)-(209,221,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (199,208,51452)-(208,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,209,51452)-(213,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (207,208,51452)-(212,220,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (213,209,51452)-(220,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (212,208,51452)-(219,220,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (220,209,51452)-(226,221,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (219,208,51452)-(225,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (226,209,51452)-(235,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (225,208,51452)-(234,220,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,209,51452)-(239,221,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (233,208,51452)-(238,220,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,209,51452)-(247,221,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (238,208,51452)-(246,220,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (247,209,51452)-(252,221,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (246,208,51452)-(251,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (252,209,51452)-(257,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (251,208,51452)-(256,220,51452)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (257,209,51452)-(263,221,51452)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (256,208,51452)-(262,220,51452)
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (263,209,51452)-(272,221,51452)
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (262,208,51452)-(271,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (272,209,51452)-(281,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (271,208,51452)-(280,220,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (280,209,51452)-(289,221,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (279,208,51452)-(288,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,209,51452)-(293,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (287,208,51452)-(292,220,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (293,209,51452)-(301,221,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (292,208,51452)-(300,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (301,209,51452)-(310,221,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (300,208,51452)-(309,220,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (309,209,51452)-(318,221,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (308,208,51452)-(317,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (317,209,51452)-(322,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (316,208,51452)-(321,220,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (322,209,51452)-(331,221,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (321,208,51452)-(330,220,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (330,209,51452)-(337,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (329,208,51452)-(336,220,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (337,209,51452)-(346,221,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (336,208,51452)-(345,220,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (69,221,51452)-(77,233,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (68,220,51452)-(76,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (77,221,51452)-(86,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (76,220,51452)-(85,232,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (85,221,51452)-(94,233,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (84,220,51452)-(93,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (93,221,51452)-(98,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (92,220,51452)-(97,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (98,221,51452)-(103,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (97,220,51452)-(102,232,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (103,221,51452)-(111,233,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (102,220,51452)-(110,232,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (111,221,51452)-(120,233,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (110,220,51452)-(119,232,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (119,221,51452)-(128,233,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (118,220,51452)-(127,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (127,221,51452)-(132,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (126,220,51452)-(131,232,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (132,221,51452)-(141,233,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (131,220,51452)-(140,232,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (140,221,51452)-(148,233,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (139,220,51452)-(147,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (148,221,51452)-(154,233,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (147,220,51452)-(153,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (154,221,51452)-(163,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (153,220,51452)-(162,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (162,221,51452)-(167,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (161,220,51452)-(166,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (167,221,51452)-(172,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (166,220,51452)-(171,232,51452)
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (172,221,51452)-(178,233,51452)
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (171,220,51452)-(177,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (178,221,51452)-(183,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (177,220,51452)-(182,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (183,221,51452)-(192,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (182,220,51452)-(191,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (191,221,51452)-(203,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (190,220,51452)-(202,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (202,221,51452)-(207,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (201,220,51452)-(206,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (207,221,51452)-(213,233,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (206,220,51452)-(212,232,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=89320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89320, inputBufferWritableBytes=89320, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1552, currentSample=655360/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89600, inputBufferWritableBytes=89600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (213,221,51452)-(222,233,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (212,220,51452)-(221,232,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (221,221,51452)-(225,233,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (220,220,51452)-(224,232,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (225,221,51452)-(232,233,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (224,220,51452)-(231,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (232,221,51452)-(237,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (231,220,51452)-(236,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (237,221,51452)-(249,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (236,220,51452)-(248,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (248,221,51452)-(257,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (247,220,51452)-(256,232,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (256,221,51452)-(265,233,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (255,220,51452)-(264,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (264,221,51452)-(273,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (263,220,51452)-(272,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (272,221,51452)-(277,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (271,220,51452)-(276,232,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (277,221,51452)-(281,233,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (276,220,51452)-(280,232,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (281,221,51452)-(290,233,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (280,220,51452)-(289,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (289,221,51452)-(294,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,220,51452)-(293,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (294,221,51452)-(306,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (293,220,51452)-(305,232,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (305,221,51452)-(314,233,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (304,220,51452)-(313,232,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (313,221,51452)-(317,233,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (312,220,51452)-(316,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (317,221,51452)-(323,233,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (316,220,51452)-(322,232,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (323,221,51452)-(327,233,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (322,220,51452)-(326,232,51452)
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (327,221,51452)-(336,233,51452)
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (326,220,51452)-(335,232,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (335,221,51452)-(339,233,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (334,220,51452)-(338,232,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (339,221,51452)-(348,233,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (338,220,51452)-(347,232,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (347,221,51452)-(355,233,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (346,220,51452)-(354,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (355,221,51452)-(364,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (354,220,51452)-(363,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (363,221,51452)-(368,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (362,220,51452)-(367,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (368,221,51452)-(373,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (367,220,51452)-(372,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (373,221,51452)-(385,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (372,220,51452)-(384,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (384,221,51452)-(393,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (383,220,51452)-(392,232,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (392,221,51452)-(401,233,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (391,220,51452)-(400,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (400,221,51452)-(409,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (399,220,51452)-(408,232,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (408,221,51452)-(413,233,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (407,220,51452)-(412,232,51452)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xF, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41338dc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 35516255
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xf, status=PSP_GE_LIST_DONE, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 35520064
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=89600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89600, inputBufferWritableBytes=89600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 35547591
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 35548024
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x10
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=89600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89600, inputBufferWritableBytes=89600, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1551, currentSample=657408/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89880, inputBufferWritableBytes=89880, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:35554752
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=89880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89880, inputBufferWritableBytes=89880, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041307EC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041310E4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041312C0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x04133850)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041338CC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=89880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=89880, inputBufferWritableBytes=89880, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1550, currentSample=659456/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90160, inputBufferWritableBytes=90160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=90160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90160, inputBufferWritableBytes=90160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041338DC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=90160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90160, inputBufferWritableBytes=90160, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1549, currentSample=661504/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90440, inputBufferWritableBytes=90440, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x10, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=90440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90440, inputBufferWritableBytes=90440, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041338DC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=90440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90440, inputBufferWritableBytes=90440, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1548, currentSample=663552/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90720, inputBufferWritableBytes=90720, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=90720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90720, inputBufferWritableBytes=90720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=90720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=90720, inputBufferWritableBytes=90720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1547, currentSample=665600/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91000, inputBufferWritableBytes=91000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=91000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91000, inputBufferWritableBytes=91000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041306F8, new PC: 0x04130758
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041306f8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041306F8
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x041307EC, new PC: 0x090A58AC
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041FF910)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091F50C0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=91000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91000, inputBufferWritableBytes=91000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041F50C0))
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1546, currentSample=667648/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91280, inputBufferWritableBytes=91280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x041307EC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - jump old PC: 0x0413085C, new PC: 0x041308DC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 0413085c
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush Reusing cached texture 3
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413085C
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041308F4, new PC: 0x04130974
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - vaddr 041308f4
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=91280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91280, inputBufferWritableBytes=91280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041308F4
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130A08, new PC: 0x090A58AC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1FF910 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1F50C0 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A58D8, new PC: 0x04130A08
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130A78, new PC: 0x04130AF8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130a78
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130A78
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130B10, new PC: 0x04130B90
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130b10
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130B10
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130BA8, new PC: 0x04130C28
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130ba8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130BA8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130C40, new PC: 0x04130CC0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130c40
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130C40
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130CD8, new PC: 0x04130D58
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130cd8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130CD8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04130D70, new PC: 0x04130DF0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130d70
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130D70
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130E08, new PC: 0x04130E88
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130e08
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130E08
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - jump old PC: 0x04130EA0, new PC: 0x04130F20
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=91280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91280, inputBufferWritableBytes=91280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1545, currentSample=669696/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91560, inputBufferWritableBytes=91560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vaddr 04130ea0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130EA0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130F38, new PC: 0x04130FB8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04130f38
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130F38
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130FD0, new PC: 0x04131050
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - vaddr 04130fd0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130FD0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=91560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91560, inputBufferWritableBytes=91560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041310E4, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041310E4
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041311D0, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x041311D0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=91560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91560, inputBufferWritableBytes=91560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1544, currentSample=671744/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91840, inputBufferWritableBytes=91840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x041312C0, new PC: 0x090E6DAC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=91840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91840, inputBufferWritableBytes=91840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041312C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=91840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=91840, inputBufferWritableBytes=91840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1543, currentSample=673792/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92120, inputBufferWritableBytes=92120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x041313A8, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x041313A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041314D0, new PC: 0x041337D0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04133850, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=92120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92120, inputBufferWritableBytes=92120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04133850
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - vaddr 041314d0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=92120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92120, inputBufferWritableBytes=92120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 280x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1542, currentSample=675840/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92400, inputBufferWritableBytes=92400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (69,197,51452)-(73,209,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (460,40)-(465,59) at (68,196,51452)-(72,208,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (73,197,51452)-(82,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (72,196,51452)-(81,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (81,197,51452)-(86,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (80,196,51452)-(85,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (86,197,51452)-(92,209,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (85,196,51452)-(91,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (92,197,51452)-(101,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (91,196,51452)-(100,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (100,197,51452)-(104,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (99,196,51452)-(103,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (104,197,51452)-(111,209,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (103,196,51452)-(110,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (111,197,51452)-(116,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (110,196,51452)-(115,208,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (116,197,51452)-(128,209,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (115,196,51452)-(127,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (127,197,51452)-(136,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (126,196,51452)-(135,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (135,197,51452)-(144,209,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (134,196,51452)-(143,208,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=92400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92400, inputBufferWritableBytes=92400, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (143,197,51452)-(152,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (142,196,51452)-(151,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (151,197,51452)-(156,209,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (150,196,51452)-(155,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (156,197,51452)-(164,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (155,196,51452)-(163,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (164,197,51452)-(173,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (163,196,51452)-(172,208,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (172,197,51452)-(181,209,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (171,196,51452)-(180,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,197,51452)-(185,209,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (179,196,51452)-(184,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (185,197,51452)-(193,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (184,196,51452)-(192,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (193,197,51452)-(202,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (192,196,51452)-(201,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (201,197,51452)-(210,209,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (200,196,51452)-(209,208,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (209,197,51452)-(214,209,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,196,51452)-(213,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (214,197,51452)-(222,209,51452)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (213,196,51452)-(221,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (222,197,51452)-(231,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (221,196,51452)-(230,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (230,197,51452)-(235,209,51452)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (229,196,51452)-(234,208,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (235,197,51452)-(240,209,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,196,51452)-(239,208,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (240,197,51452)-(248,209,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,196,51452)-(247,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (248,197,51452)-(253,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (247,196,51452)-(252,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (253,197,51452)-(262,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (252,196,51452)-(261,208,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (261,197,51452)-(270,209,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (260,196,51452)-(269,208,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (269,197,51452)-(275,209,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (268,196,51452)-(274,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (275,197,51452)-(280,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (274,196,51452)-(279,208,51452)
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (280,197,51452)-(288,209,51452)
DEBUG       ge - GUI -   sprite (360,80)-(372,99) at (279,196,51452)-(287,208,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (288,197,51452)-(297,209,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (287,196,51452)-(296,208,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (296,197,51452)-(301,209,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (295,196,51452)-(300,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (301,197,51452)-(305,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (300,196,51452)-(304,208,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (305,197,51452)-(314,209,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (304,196,51452)-(313,208,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (313,197,51452)-(322,209,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (312,196,51452)-(321,208,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (321,197,51452)-(328,209,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,196,51452)-(327,208,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (328,197,51452)-(333,209,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (327,196,51452)-(332,208,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (333,197,51452)-(345,209,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (332,196,51452)-(344,208,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (344,197,51452)-(348,209,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (343,196,51452)-(347,208,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (348,197,51452)-(355,209,51452)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (347,196,51452)-(354,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (355,197,51452)-(362,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (354,196,51452)-(361,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (362,197,51452)-(366,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (361,196,51452)-(365,208,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (366,197,51452)-(375,209,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (365,196,51452)-(374,208,51452)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (374,197,51452)-(383,209,51452)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (373,196,51452)-(382,208,51452)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (382,197,51452)-(389,209,51452)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (381,196,51452)-(388,208,51452)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (389,197,51452)-(394,209,51452)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (388,196,51452)-(393,208,51452)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (394,197,51452)-(400,209,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (393,196,51452)-(399,208,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (400,197,51452)-(409,209,51452)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (399,196,51452)-(408,208,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (69,209,51452)-(78,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (68,208,51452)-(77,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=92400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92400, inputBufferWritableBytes=92400, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (77,209,51452)-(82,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (76,208,51452)-(81,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1541, currentSample=677888/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92680, inputBufferWritableBytes=92680, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (82,209,51452)-(91,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (81,208,51452)-(90,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (90,209,51452)-(99,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (89,208,51452)-(98,220,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (98,209,51452)-(103,221,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (97,208,51452)-(102,220,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (103,209,51452)-(112,221,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (102,208,51452)-(111,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (111,209,51452)-(118,221,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (110,208,51452)-(117,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (118,209,51452)-(125,221,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (117,208,51452)-(124,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (125,209,51452)-(130,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (124,208,51452)-(129,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (130,209,51452)-(136,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (129,208,51452)-(135,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (136,209,51452)-(145,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (135,208,51452)-(144,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (144,209,51452)-(149,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (143,208,51452)-(148,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (149,209,51452)-(158,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (148,208,51452)-(157,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (157,209,51452)-(166,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (156,208,51452)-(165,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (165,209,51452)-(174,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (60,80)-(73,99) at (164,208,51452)-(173,220,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (173,209,51452)-(182,221,51452)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=92680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92680, inputBufferWritableBytes=92680, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (172,208,51452)-(181,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (181,209,51452)-(186,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (180,208,51452)-(185,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (186,209,51452)-(192,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (185,208,51452)-(191,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (192,209,51452)-(201,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (191,208,51452)-(200,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (200,209,51452)-(209,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (199,208,51452)-(208,220,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (208,209,51452)-(213,221,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (207,208,51452)-(212,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (213,209,51452)-(220,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (212,208,51452)-(219,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (220,209,51452)-(226,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (219,208,51452)-(225,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (226,209,51452)-(235,221,51452)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (225,208,51452)-(234,220,51452)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (234,209,51452)-(239,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=92680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92680, inputBufferWritableBytes=92680, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1540, currentSample=679936/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92960, inputBufferWritableBytes=92960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (233,208,51452)-(238,220,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (239,209,51452)-(247,221,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (238,208,51452)-(246,220,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (247,209,51452)-(252,221,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (246,208,51452)-(251,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (252,209,51452)-(257,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (251,208,51452)-(256,220,51452)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (257,209,51452)-(263,221,51452)
DEBUG       ge - GUI -   sprite (340,20)-(348,39) at (256,208,51452)-(262,220,51452)
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (263,209,51452)-(272,221,51452)
DEBUG       ge - GUI -   sprite (280,60)-(295,79) at (262,208,51452)-(271,220,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (272,209,51452)-(281,221,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (271,208,51452)-(280,220,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (280,209,51452)-(289,221,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (279,208,51452)-(288,220,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,209,51452)-(293,221,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (287,208,51452)-(292,220,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (293,209,51452)-(301,221,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (292,208,51452)-(300,220,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (301,209,51452)-(310,221,51452)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (300,208,51452)-(309,220,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (309,209,51452)-(318,221,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (308,208,51452)-(317,220,51452)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (317,209,51452)-(322,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (316,208,51452)-(321,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (322,209,51452)-(331,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (321,208,51452)-(330,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (330,209,51452)-(337,221,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (329,208,51452)-(336,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (337,209,51452)-(346,221,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (336,208,51452)-(345,220,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (69,221,51452)-(77,233,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (68,220,51452)-(76,232,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (77,221,51452)-(86,233,51452)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (76,220,51452)-(85,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (85,221,51452)-(94,233,51452)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (84,220,51452)-(93,232,51452)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (93,221,51452)-(98,233,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (92,220,51452)-(97,232,51452)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (98,221,51452)-(103,233,51452)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (97,220,51452)-(102,232,51452)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (103,221,51452)-(111,233,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (102,220,51452)-(110,232,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (111,221,51452)-(120,233,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (110,220,51452)-(119,232,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (119,221,51452)-(128,233,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (118,220,51452)-(127,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (127,221,51452)-(132,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (126,220,51452)-(131,232,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (132,221,51452)-(141,233,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (131,220,51452)-(140,232,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (140,221,51452)-(148,233,51452)
DEBUG       ge - GUI -   sprite (480,60)-(492,79) at (139,220,51452)-(147,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (148,221,51452)-(154,233,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (147,220,51452)-(153,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (154,221,51452)-(163,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (153,220,51452)-(162,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (162,221,51452)-(167,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (161,220,51452)-(166,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (167,221,51452)-(172,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (166,220,51452)-(171,232,51452)
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (172,221,51452)-(178,233,51452)
DEBUG       ge - GUI -   sprite (40,80)-(48,99) at (171,220,51452)-(177,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (178,221,51452)-(183,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (177,220,51452)-(182,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (183,221,51452)-(192,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (182,220,51452)-(191,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (191,221,51452)-(203,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (190,220,51452)-(202,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (202,221,51452)-(207,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (201,220,51452)-(206,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (207,221,51452)-(213,233,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (206,220,51452)-(212,232,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (213,221,51452)-(222,233,51452)
DEBUG       ge - GUI -   sprite (80,80)-(93,99) at (212,220,51452)-(221,232,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (221,221,51452)-(225,233,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (220,220,51452)-(224,232,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (225,221,51452)-(232,233,51452)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (224,220,51452)-(231,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (232,221,51452)-(237,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (231,220,51452)-(236,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (237,221,51452)-(249,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (236,220,51452)-(248,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (248,221,51452)-(257,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (247,220,51452)-(256,232,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (256,221,51452)-(265,233,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (255,220,51452)-(264,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (264,221,51452)-(273,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (263,220,51452)-(272,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (272,221,51452)-(277,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (271,220,51452)-(276,232,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (277,221,51452)-(281,233,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (276,220,51452)-(280,232,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (281,221,51452)-(290,233,51452)
DEBUG       ge - GUI -   sprite (200,80)-(213,99) at (280,220,51452)-(289,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (289,221,51452)-(294,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (288,220,51452)-(293,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (294,221,51452)-(306,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (293,220,51452)-(305,232,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (305,221,51452)-(314,233,51452)
DEBUG       ge - GUI -   sprite (340,80)-(353,99) at (304,220,51452)-(313,232,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (313,221,51452)-(317,233,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (312,220,51452)-(316,232,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (317,221,51452)-(323,233,51452)
DEBUG       ge - GUI -   sprite (320,80)-(328,99) at (316,220,51452)-(322,232,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (323,221,51452)-(327,233,51452)
DEBUG       ge - GUI -   sprite (100,80)-(105,99) at (322,220,51452)-(326,232,51452)
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (327,221,51452)-(336,233,51452)
DEBUG       ge - GUI -   sprite (240,80)-(253,99) at (326,220,51452)-(335,232,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (335,221,51452)-(339,233,51452)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (334,220,51452)-(338,232,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (339,221,51452)-(348,233,51452)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (338,220,51452)-(347,232,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (347,221,51452)-(355,233,51452)
DEBUG       ge - GUI -   sprite (420,80)-(432,99) at (346,220,51452)-(354,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (355,221,51452)-(364,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (354,220,51452)-(363,232,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (363,221,51452)-(368,233,51452)
DEBUG       ge - GUI -   sprite (280,80)-(287,99) at (362,220,51452)-(367,232,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (368,221,51452)-(373,233,51452)
DEBUG       ge - GUI -   sprite (140,20)-(146,39) at (367,220,51452)-(372,232,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (373,221,51452)-(385,233,51452)
DEBUG       ge - GUI -   sprite (180,80)-(198,99) at (372,220,51452)-(384,232,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (384,221,51452)-(393,233,51452)
DEBUG       ge - GUI -   sprite (220,80)-(233,99) at (383,220,51452)-(392,232,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (392,221,51452)-(401,233,51452)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (391,220,51452)-(400,232,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (400,221,51452)-(409,233,51452)
DEBUG       ge - GUI -   sprite (20,80)-(33,99) at (399,220,51452)-(408,232,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (408,221,51452)-(413,233,51452)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (407,220,51452)-(412,232,51452)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x10, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41338dc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 36051170
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x10, status=PSP_GE_LIST_DONE, pc=0x041338DC, stall=0x041338DC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36055586
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=92960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92960, inputBufferWritableBytes=92960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36079004
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=92960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=92960, inputBufferWritableBytes=92960, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1539, currentSample=681984/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93240, inputBufferWritableBytes=93240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36083883
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=93240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93240, inputBufferWritableBytes=93240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x11
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:36095286
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelSendMbx(uid=0x21,msg=0x8da7ac0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x11, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB780)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x09316A60)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx - 'SOUND MBX' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetEndFlag sasCore=0x08F8FE00
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasSetKeyOff sasCore=08F8FE00, voice=0
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasSetVoice sasCore=0x08F8FE00, voice=0, vagAddr=0x08DA9938, size=0x00001C20, loopmode=1
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasSetPitch sasCore=08F8FE00, voice=0, pitch=0x05CE
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasSetVolume sasCore=0x08F8FE00, voice=0, leftVolume=0x08A3, rightVolume=0x08A3, effectLeftVolume=0x0000, effectRightVolume=0x0000
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasSetSimpleADSR sasCore=0x08F8FE00, voice=0, ADSREnv1=0x80FF, ADSREnv2=0x9FE3
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasSetSimpleADSR voice=0: VoiceADSREnvelope[AR 0x1C000000(LINEAR_BENT), DR 0x00010000(EXPONENT_REV), SR 0x00000000(LINEAR_BENT, SL 0x40000000), RR 0x01000000(EXPONENT_REV)]
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasSetKeyOn: sasCore=0x08F8FE00, voice=0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=93240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93240, inputBufferWritableBytes=93240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1538, currentSample=684032/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93520, inputBufferWritableBytes=93520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=536, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=536 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=93520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93520, inputBufferWritableBytes=93520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=557, callbacks=false
DEBUG       ge - GUI - vaddr 041303b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=557 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=93520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93520, inputBufferWritableBytes=93520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1537, currentSample=686080/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93800, inputBufferWritableBytes=93800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=555, callbacks=false
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=555 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=93800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93800, inputBufferWritableBytes=93800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=550, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=550 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=93800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=93800, inputBufferWritableBytes=93800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1536, currentSample=688128/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94080, inputBufferWritableBytes=94080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=553, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=553 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x11, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 36249344
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x11, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=94080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94080, inputBufferWritableBytes=94080, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36255596
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=94080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94080, inputBufferWritableBytes=94080, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1535, currentSample=690176/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94360, inputBufferWritableBytes=94360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=556, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=556 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36275576
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36276044
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36276674
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x12
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:36278778
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04130958)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=94360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94360, inputBufferWritableBytes=94360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=550, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=550 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=94360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94360, inputBufferWritableBytes=94360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1534, currentSample=692224/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94640, inputBufferWritableBytes=94640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=551, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=551 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=94640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94640, inputBufferWritableBytes=94640, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag sasCore=0x08F8FE00
DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag returning 0xFFFFFFFE
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x12, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=94640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94640, inputBufferWritableBytes=94640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1533, currentSample=694272/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94920, inputBufferWritableBytes=94920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=514, callbacks=false
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=514 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=94920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94920, inputBufferWritableBytes=94920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=550, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=550 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=94920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=94920, inputBufferWritableBytes=94920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1532, currentSample=696320/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95200, inputBufferWritableBytes=95200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=95200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95200, inputBufferWritableBytes=95200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=550, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=550 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=95200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95200, inputBufferWritableBytes=95200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1531, currentSample=698368/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95480, inputBufferWritableBytes=95480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=554, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=554 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=95480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95480, inputBufferWritableBytes=95480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=553, callbacks=false
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=553 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=95480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95480, inputBufferWritableBytes=95480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1530, currentSample=700416/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95760, inputBufferWritableBytes=95760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=95760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95760, inputBufferWritableBytes=95760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=550, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=550 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=95760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=95760, inputBufferWritableBytes=95760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1529, currentSample=702464/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96040, inputBufferWritableBytes=96040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x12, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 36556822
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x12, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=96040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96040, inputBufferWritableBytes=96040, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=557, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=557 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36566381
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36570248
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36570804
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x13
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:36572069
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x13, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x13, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag sasCore=0x08F8FE00
DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag returning 0xFFFFFFFE
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x13, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x13, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=96040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96040, inputBufferWritableBytes=96040, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1528, currentSample=704512/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96320, inputBufferWritableBytes=96320, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=96320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96320, inputBufferWritableBytes=96320, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=556, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=556 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=96320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96320, inputBufferWritableBytes=96320, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1527, currentSample=706560/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96600, inputBufferWritableBytes=96600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=553, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=553 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=96600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96600, inputBufferWritableBytes=96600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=558, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=558 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=96600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96600, inputBufferWritableBytes=96600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1526, currentSample=708608/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96880, inputBufferWritableBytes=96880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x13, behavior=1, signalId=0x0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=96880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96880, inputBufferWritableBytes=96880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 36723851
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x13, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36726443
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=96880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=96880, inputBufferWritableBytes=96880, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1525, currentSample=710656/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97160, inputBufferWritableBytes=97160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=553, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=553 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=97160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97160, inputBufferWritableBytes=97160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=555, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=555 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36749282
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36750409
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x14
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:36755899
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x14, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x14, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x14, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag sasCore=0x08F8FE00
DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag returning 0xFFFFFFFE
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x14, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x14, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - executeList PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=97160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97160, inputBufferWritableBytes=97160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1524, currentSample=712704/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97440, inputBufferWritableBytes=97440, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=551, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=551 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=97440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97440, inputBufferWritableBytes=97440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=557, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=557 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=97440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97440, inputBufferWritableBytes=97440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1523, currentSample=714752/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97720, inputBufferWritableBytes=97720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=97720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97720, inputBufferWritableBytes=97720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=555, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=555 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=97720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=97720, inputBufferWritableBytes=97720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1522, currentSample=716800/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98000, inputBufferWritableBytes=98000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=552, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=552 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=98000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98000, inputBufferWritableBytes=98000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=558, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=558 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x14, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 36909441
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x14, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=98000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98000, inputBufferWritableBytes=98000, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1521, currentSample=718848/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98280, inputBufferWritableBytes=98280, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36925104
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=98280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98280, inputBufferWritableBytes=98280, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36938671
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 36939239
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x15
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:36941051
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x15, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x15, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag sasCore=0x08F8FE00
DEBUG hle.sceSasCore - user_main - __sceSasGetEndFlag returning 0xFFFFFFFF
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x15, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x15, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=98280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98280, inputBufferWritableBytes=98280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1520, currentSample=720896/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98560, inputBufferWritableBytes=98560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=98560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98560, inputBufferWritableBytes=98560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=98560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98560, inputBufferWritableBytes=98560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1519, currentSample=722944/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98840, inputBufferWritableBytes=98840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=98840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98840, inputBufferWritableBytes=98840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=98840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=98840, inputBufferWritableBytes=98840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1518, currentSample=724992/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99120, inputBufferWritableBytes=99120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=99120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99120, inputBufferWritableBytes=99120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=99120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99120, inputBufferWritableBytes=99120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1517, currentSample=727040/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99400, inputBufferWritableBytes=99400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=99400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99400, inputBufferWritableBytes=99400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=99400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99400, inputBufferWritableBytes=99400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1516, currentSample=729088/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99680, inputBufferWritableBytes=99680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x15, behavior=1, signalId=0x0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 37171720
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x15, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=99680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99680, inputBufferWritableBytes=99680, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=99680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99680, inputBufferWritableBytes=99680, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1515, currentSample=731136/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99960, inputBufferWritableBytes=99960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37193160
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=99960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99960, inputBufferWritableBytes=99960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37224541
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37224946
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x16
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:37226151
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x16, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x16, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x16, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x16, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x16, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=99960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=99960, inputBufferWritableBytes=99960, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1514, currentSample=733184/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100240, inputBufferWritableBytes=100240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=100240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100240, inputBufferWritableBytes=100240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=100240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100240, inputBufferWritableBytes=100240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1513, currentSample=735232/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100520, inputBufferWritableBytes=100520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=100520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100520, inputBufferWritableBytes=100520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x16, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 37325851
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x16, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37328410
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=100520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100520, inputBufferWritableBytes=100520, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1512, currentSample=737280/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100800, inputBufferWritableBytes=100800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37344541
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37344899
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x17
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:37345842
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x17, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x17, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=100800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100800, inputBufferWritableBytes=100800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=100800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=100800, inputBufferWritableBytes=100800, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1511, currentSample=739328/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101080, inputBufferWritableBytes=101080, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x17, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x17, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=101080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101080, inputBufferWritableBytes=101080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=101080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101080, inputBufferWritableBytes=101080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1510, currentSample=741376/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101360, inputBufferWritableBytes=101360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=101360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101360, inputBufferWritableBytes=101360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=101360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101360, inputBufferWritableBytes=101360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1509, currentSample=743424/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101640, inputBufferWritableBytes=101640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=101640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101640, inputBufferWritableBytes=101640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x17, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 37533539
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x17, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=101640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101640, inputBufferWritableBytes=101640, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1508, currentSample=745472/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101920, inputBufferWritableBytes=101920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37540282
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=101920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101920, inputBufferWritableBytes=101920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37558962
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37559674
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x18
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:37561764
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x18, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x18, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x18, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x18, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x18, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=101920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=101920, inputBufferWritableBytes=101920, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1507, currentSample=747520/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102200, inputBufferWritableBytes=102200, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=102200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102200, inputBufferWritableBytes=102200, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=102200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102200, inputBufferWritableBytes=102200, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1506, currentSample=749568/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102480, inputBufferWritableBytes=102480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=102480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102480, inputBufferWritableBytes=102480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=102480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102480, inputBufferWritableBytes=102480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1505, currentSample=751616/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102760, inputBufferWritableBytes=102760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=102760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102760, inputBufferWritableBytes=102760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=102760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=102760, inputBufferWritableBytes=102760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1504, currentSample=753664/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103040, inputBufferWritableBytes=103040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=103040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103040, inputBufferWritableBytes=103040, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=103040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103040, inputBufferWritableBytes=103040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1503, currentSample=755712/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103320, inputBufferWritableBytes=103320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=103320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103320, inputBufferWritableBytes=103320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x18, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 37804444
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x18, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=103320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103320, inputBufferWritableBytes=103320, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1502, currentSample=757760/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103600, inputBufferWritableBytes=103600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37807986
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=103600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103600, inputBufferWritableBytes=103600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=103600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103600, inputBufferWritableBytes=103600, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1501, currentSample=759808/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103880, inputBufferWritableBytes=103880, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37827965
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37829381
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x19
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:37835011
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x19, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x19, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x19, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x19, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=103880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103880, inputBufferWritableBytes=103880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=103880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=103880, inputBufferWritableBytes=103880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1500, currentSample=761856/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104160, inputBufferWritableBytes=104160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=104160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104160, inputBufferWritableBytes=104160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=104160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104160, inputBufferWritableBytes=104160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1499, currentSample=763904/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104440, inputBufferWritableBytes=104440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=104440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104440, inputBufferWritableBytes=104440, inputBufferNeededBytes=0]
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x19, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 37950697
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x19, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37953446
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37975874
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37976063
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 37976597
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=104440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104440, inputBufferWritableBytes=104440, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1498, currentSample=765952/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104720, inputBufferWritableBytes=104720, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1A
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:37983262
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1A, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1A, stall=0x04130780)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1A, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1A, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1a, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=104720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104720, inputBufferWritableBytes=104720, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=104720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=104720, inputBufferWritableBytes=104720, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1497, currentSample=768000/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105000, inputBufferWritableBytes=105000, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=105000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105000, inputBufferWritableBytes=105000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=105000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105000, inputBufferWritableBytes=105000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1496, currentSample=770048/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105280, inputBufferWritableBytes=105280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=549, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=549 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=105280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105280, inputBufferWritableBytes=105280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=105280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105280, inputBufferWritableBytes=105280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1495, currentSample=772096/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105560, inputBufferWritableBytes=105560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=105560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105560, inputBufferWritableBytes=105560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=105560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105560, inputBufferWritableBytes=105560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1494, currentSample=774144/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105840, inputBufferWritableBytes=105840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=105840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105840, inputBufferWritableBytes=105840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1A, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 38214635
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1a, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=105840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=105840, inputBufferWritableBytes=105840, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1493, currentSample=776192/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106120, inputBufferWritableBytes=106120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38221857
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38242369
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38243073
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1B
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:38245485
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1B, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1B, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1B, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1b, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=106120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106120, inputBufferWritableBytes=106120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=106120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106120, inputBufferWritableBytes=106120, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1492, currentSample=778240/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106400, inputBufferWritableBytes=106400, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=106400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106400, inputBufferWritableBytes=106400, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=106400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106400, inputBufferWritableBytes=106400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1491, currentSample=780288/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106680, inputBufferWritableBytes=106680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=106680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106680, inputBufferWritableBytes=106680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=106680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106680, inputBufferWritableBytes=106680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1490, currentSample=782336/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106960, inputBufferWritableBytes=106960, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=106960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106960, inputBufferWritableBytes=106960, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=106960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=106960, inputBufferWritableBytes=106960, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1489, currentSample=784384/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107240, inputBufferWritableBytes=107240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=107240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107240, inputBufferWritableBytes=107240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1B, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 38439705
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1b, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38441338
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=107240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107240, inputBufferWritableBytes=107240, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1488, currentSample=786432/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107520, inputBufferWritableBytes=107520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=107520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107520, inputBufferWritableBytes=107520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38462844
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38465916
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1C
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:38466796
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1C, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1C, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1C, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1C, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1c, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=107520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107520, inputBufferWritableBytes=107520, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1487, currentSample=788480/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107800, inputBufferWritableBytes=107800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=107800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107800, inputBufferWritableBytes=107800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=107800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=107800, inputBufferWritableBytes=107800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1486, currentSample=790528/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108080, inputBufferWritableBytes=108080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=108080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108080, inputBufferWritableBytes=108080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=108080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108080, inputBufferWritableBytes=108080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1485, currentSample=792576/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108360, inputBufferWritableBytes=108360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=108360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108360, inputBufferWritableBytes=108360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1C, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 38623274
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1c, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=108360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108360, inputBufferWritableBytes=108360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1484, currentSample=794624/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108640, inputBufferWritableBytes=108640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38627958
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38643133
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38643622
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1D
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:38644720
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1D, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1D, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1D, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1d, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=108640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108640, inputBufferWritableBytes=108640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=108640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108640, inputBufferWritableBytes=108640, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1483, currentSample=796672/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108920, inputBufferWritableBytes=108920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=108920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108920, inputBufferWritableBytes=108920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=108920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=108920, inputBufferWritableBytes=108920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1482, currentSample=798720/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109200, inputBufferWritableBytes=109200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - vaddr 041303b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=109200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109200, inputBufferWritableBytes=109200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=109200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109200, inputBufferWritableBytes=109200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1481, currentSample=800768/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109480, inputBufferWritableBytes=109480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=109480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109480, inputBufferWritableBytes=109480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=109480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109480, inputBufferWritableBytes=109480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1480, currentSample=802816/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109760, inputBufferWritableBytes=109760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=109760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109760, inputBufferWritableBytes=109760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1D, behavior=1, signalId=0x0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 38866849
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1d, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=109760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=109760, inputBufferWritableBytes=109760, inputBufferNeededBytes=0]
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1479, currentSample=804864/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110040, inputBufferWritableBytes=110040, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38873315
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=110040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110040, inputBufferWritableBytes=110040, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38893615
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 38894370
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1E
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:38896649
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1E, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1E, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1E, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1E, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1e, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=110040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110040, inputBufferWritableBytes=110040, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1478, currentSample=806912/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110320, inputBufferWritableBytes=110320, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=110320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110320, inputBufferWritableBytes=110320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=110320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110320, inputBufferWritableBytes=110320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1477, currentSample=808960/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110600, inputBufferWritableBytes=110600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=110600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110600, inputBufferWritableBytes=110600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=110600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110600, inputBufferWritableBytes=110600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1476, currentSample=811008/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110880, inputBufferWritableBytes=110880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=110880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110880, inputBufferWritableBytes=110880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=110880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=110880, inputBufferWritableBytes=110880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1475, currentSample=813056/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111160, inputBufferWritableBytes=111160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1E, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 39063434
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1e, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39065372
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39068595
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39068928
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1F
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:39069713
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1F, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1F, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=111160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111160, inputBufferWritableBytes=111160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1F, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1f, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=111160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111160, inputBufferWritableBytes=111160, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1474, currentSample=815104/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111440, inputBufferWritableBytes=111440, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=111440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111440, inputBufferWritableBytes=111440, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=111440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111440, inputBufferWritableBytes=111440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1473, currentSample=817152/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111720, inputBufferWritableBytes=111720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=111720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111720, inputBufferWritableBytes=111720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=111720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=111720, inputBufferWritableBytes=111720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1472, currentSample=819200/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112000, inputBufferWritableBytes=112000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=112000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112000, inputBufferWritableBytes=112000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=112000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112000, inputBufferWritableBytes=112000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1471, currentSample=821248/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112280, inputBufferWritableBytes=112280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=112280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112280, inputBufferWritableBytes=112280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1F, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 39260000
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1f, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39262593
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39276837
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39277453
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=112280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112280, inputBufferWritableBytes=112280, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1470, currentSample=823296/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112560, inputBufferWritableBytes=112560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x20
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:39291314
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x20, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x20, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x20, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x20, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x20, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=112560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112560, inputBufferWritableBytes=112560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=112560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112560, inputBufferWritableBytes=112560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1469, currentSample=825344/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112840, inputBufferWritableBytes=112840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=112840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112840, inputBufferWritableBytes=112840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=112840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=112840, inputBufferWritableBytes=112840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1468, currentSample=827392/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113120, inputBufferWritableBytes=113120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041304b8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=113120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113120, inputBufferWritableBytes=113120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=113120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113120, inputBufferWritableBytes=113120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1467, currentSample=829440/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113400, inputBufferWritableBytes=113400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=113400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113400, inputBufferWritableBytes=113400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=113400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113400, inputBufferWritableBytes=113400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1466, currentSample=831488/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113680, inputBufferWritableBytes=113680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=113680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113680, inputBufferWritableBytes=113680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x20, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 39513758
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x20, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=113680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113680, inputBufferWritableBytes=113680, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1465, currentSample=833536/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113960, inputBufferWritableBytes=113960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39522329
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=113960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113960, inputBufferWritableBytes=113960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39543270
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39544099
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x21
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:39546395
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x21, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x21, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x21, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x21, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=113960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=113960, inputBufferWritableBytes=113960, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1464, currentSample=835584/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114240, inputBufferWritableBytes=114240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=114240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114240, inputBufferWritableBytes=114240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=114240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114240, inputBufferWritableBytes=114240, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1463, currentSample=837632/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114520, inputBufferWritableBytes=114520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=114520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114520, inputBufferWritableBytes=114520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=114520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114520, inputBufferWritableBytes=114520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1462, currentSample=839680/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114800, inputBufferWritableBytes=114800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=114800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114800, inputBufferWritableBytes=114800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=114800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=114800, inputBufferWritableBytes=114800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1461, currentSample=841728/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115080, inputBufferWritableBytes=115080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x21, behavior=1, signalId=0x0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 39705095
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x21, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=115080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115080, inputBufferWritableBytes=115080, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39707942
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39726488
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39726632
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39727013
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x22
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:39728789
DEBUG hle.scePower - user_main - scePower_EBD177D6 pllClock=0x14D, cpuClock=0x14D, busClock=0xA6
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x22, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x22, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x22, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=115080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115080, inputBufferWritableBytes=115080, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1460, currentSample=843776/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115360, inputBufferWritableBytes=115360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x22, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x22, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=115360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115360, inputBufferWritableBytes=115360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=115360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115360, inputBufferWritableBytes=115360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1459, currentSample=845824/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115640, inputBufferWritableBytes=115640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=115640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115640, inputBufferWritableBytes=115640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=115640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115640, inputBufferWritableBytes=115640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1458, currentSample=847872/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115920, inputBufferWritableBytes=115920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=115920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115920, inputBufferWritableBytes=115920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=115920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=115920, inputBufferWritableBytes=115920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1457, currentSample=849920/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116200, inputBufferWritableBytes=116200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x22, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 39891676
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x22, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39895557
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=116200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116200, inputBufferWritableBytes=116200, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=116200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116200, inputBufferWritableBytes=116200, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1456, currentSample=851968/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116480, inputBufferWritableBytes=116480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39914743
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 39916133
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x23
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:39924093
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x23, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x23, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x23, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x23, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=116480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116480, inputBufferWritableBytes=116480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=116480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116480, inputBufferWritableBytes=116480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1455, currentSample=854016/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116760, inputBufferWritableBytes=116760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=116760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116760, inputBufferWritableBytes=116760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=116760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=116760, inputBufferWritableBytes=116760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1454, currentSample=856064/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117040, inputBufferWritableBytes=117040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=117040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117040, inputBufferWritableBytes=117040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=117040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117040, inputBufferWritableBytes=117040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1453, currentSample=858112/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117320, inputBufferWritableBytes=117320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=117320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117320, inputBufferWritableBytes=117320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=117320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117320, inputBufferWritableBytes=117320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1452, currentSample=860160/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117600, inputBufferWritableBytes=117600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=117600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117600, inputBufferWritableBytes=117600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=117600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117600, inputBufferWritableBytes=117600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1451, currentSample=862208/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117880, inputBufferWritableBytes=117880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x23, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 40189590
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x23, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=117880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117880, inputBufferWritableBytes=117880, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=117880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=117880, inputBufferWritableBytes=117880, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1450, currentSample=864256/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118160, inputBufferWritableBytes=118160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40200150
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=118160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118160, inputBufferWritableBytes=118160, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40238142
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40238723
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x24
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:40239946
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x24, stall=0x041301DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x24, stall=0x04130780)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x24, stall=0x04130958)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x24, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x24, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=118160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118160, inputBufferWritableBytes=118160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1449, currentSample=866304/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118440, inputBufferWritableBytes=118440, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=118440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118440, inputBufferWritableBytes=118440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413024c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b8
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=118440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118440, inputBufferWritableBytes=118440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1448, currentSample=868352/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118720, inputBufferWritableBytes=118720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=118720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118720, inputBufferWritableBytes=118720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x24, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 40350610
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x24, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=118720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=118720, inputBufferWritableBytes=118720, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1447, currentSample=870400/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119000, inputBufferWritableBytes=119000, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40354060
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=119000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119000, inputBufferWritableBytes=119000, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=594, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=594 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40376813
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40377212
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x25
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:40378220
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x25, stall=0x04130694)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x25, stall=0x04130870)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x25, stall=0x04130A80)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x25, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=119000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119000, inputBufferWritableBytes=119000, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1446, currentSample=872448/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119280, inputBufferWritableBytes=119280, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=119280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119280, inputBufferWritableBytes=119280, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130A80, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - call old PC: 0x041301DC, new PC: 0x0921F2CC
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutMode(cpsm=1(PSM_5551), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093368B0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=16, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04316A60)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x09316A60))
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=119280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119280, inputBufferWritableBytes=119280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ret old PC: 0x0921F2F8, new PC: 0x041301DC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1445, currentSample=874496/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119560, inputBufferWritableBytes=119560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x0413024C, new PC: 0x041302CC
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 0413024c
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 54
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413024C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041303B0, new PC: 0x04130410
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041303b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041303B0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B8, new PC: 0x041304D0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041304b8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0x808080 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=119560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119560, inputBufferWritableBytes=119560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=119560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119560, inputBufferWritableBytes=119560, inputBufferNeededBytes=0]
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1444, currentSample=876544/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119840, inputBufferWritableBytes=119840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130694, new PC: 0x090E6E14
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043368B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=119840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119840, inputBufferWritableBytes=119840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130694
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130780, new PC: 0x090E6E14
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6E40, new PC: 0x04130780
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130870, new PC: 0x090E6DAC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130870
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=119840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=119840, inputBufferWritableBytes=119840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1443, currentSample=878592/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120120, inputBufferWritableBytes=120120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04130958, new PC: 0x090E6DAC
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=120120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120120, inputBufferWritableBytes=120120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090E6DD8, new PC: 0x04130958
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=120120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120120, inputBufferWritableBytes=120120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1442, currentSample=880640/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120400, inputBufferWritableBytes=120400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x25, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - end pc=0x4130a80
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 40576130
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x25, status=PSP_GE_LIST_DONE, pc=0x04130A80, stall=0x04130A80, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40579070
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40592803
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40594809
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x26
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:40595998
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=120400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120400, inputBufferWritableBytes=120400, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x26, stall=0x0413011C)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x26, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x0413011C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x0413011C, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=120400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120400, inputBufferWritableBytes=120400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1441, currentSample=882688/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120680, inputBufferWritableBytes=120680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x26, behavior=1, signalId=0x0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - end pc=0x413011c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x0413011C, stall=0x0413011C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x0413011C, stall=0x0413011C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 40646828
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x0413011C, stall=0x0413011C, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x26, status=PSP_GE_LIST_DONE, pc=0x0413011C, stall=0x0413011C, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=120680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120680, inputBufferWritableBytes=120680, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40654040
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40672501
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40673978
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x27
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:40675192
DEBUG hle.ThreadManForUser - user_main - sceKernelSendMbx(uid=0x21,msg=0x8da7ac0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - executeList PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx - 'SOUND MBX' fast check succeeded
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40681760
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=120680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120680, inputBufferWritableBytes=120680, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40682309
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1440, currentSample=884736/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120960, inputBufferWritableBytes=120960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=120960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120960, inputBufferWritableBytes=120960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40690783
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=120960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=120960, inputBufferWritableBytes=120960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40696063
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1439, currentSample=886784/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121240, inputBufferWritableBytes=121240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=121240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121240, inputBufferWritableBytes=121240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40729772
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=121240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121240, inputBufferWritableBytes=121240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40758892
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1438, currentSample=888832/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121520, inputBufferWritableBytes=121520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=121520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121520, inputBufferWritableBytes=121520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40804638
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=121520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121520, inputBufferWritableBytes=121520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40808436
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1437, currentSample=890880/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121800, inputBufferWritableBytes=121800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=121800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121800, inputBufferWritableBytes=121800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40817102
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:40823143
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x27, stall=0x04130274)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x27, stall=0x04130574)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=121800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=121800, inputBufferWritableBytes=121800, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40849454
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1436, currentSample=892928/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122080, inputBufferWritableBytes=122080, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (7F7F7F)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT1)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuFog(near=5000.000000, far=5001.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C48 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fdist 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ffar 0x459C48 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - fdist 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=122080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122080, inputBufferWritableBytes=122080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40858113
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=122080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122080, inputBufferWritableBytes=122080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40863114
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1435, currentSample=894976/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122360, inputBufferWritableBytes=122360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x27, stall=0x04130898)
DEBUG       ge - GUI - call old PC: 0x04130274, new PC: 0x090A410C
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x090A4118, stall=0x04130898, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130274
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x041302E4, new PC: 0x04130364
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041302e4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tflush 0x090AB260, buffer_width=256 (256,256)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=122360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122360, inputBufferWritableBytes=122360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x090BB2B0, texture_swizzle=true
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40872777
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush Loaded texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041302E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041303F4, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041303F4
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130464, new PC: 0x041304E4
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130464
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130464
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 131786752 (hex=0x7dae800) whence PSP_SEEK_SET
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 131786752
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91b6000,size=0x45800) async=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130574, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130574
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041305E4, new PC: 0x04130664
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305e4
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305E4
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413067C, new PC: 0x041306FC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - vaddr 0413067c
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 40897013
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413067C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=122360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122360, inputBufferWritableBytes=122360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40902941
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1434, currentSample=897024/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122640, inputBufferWritableBytes=122640, inputBufferNeededBytes=0]
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - call old PC: 0x0413078C, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x0413078C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041307FC, new PC: 0x0413087C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041307fc
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041307FC
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x27, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4130898
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x04130898, stall=0x04130898, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x04130898, stall=0x04130898, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 40916682
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x04130898, stall=0x04130898, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x27, status=PSP_GE_LIST_DONE, pc=0x04130898, stall=0x04130898, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - idle1 - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle1 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle1 - End of Interrupt
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40919411
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=122640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122640, inputBufferWritableBytes=122640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40940179
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=122640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122640, inputBufferWritableBytes=122640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40945290
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1433, currentSample=899072/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122920, inputBufferWritableBytes=122920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40947058
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 40947714
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x28
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:40954094
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x28, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x28, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x28, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x28, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=122920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122920, inputBufferWritableBytes=122920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:40982414
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=122920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=122920, inputBufferWritableBytes=122920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:41015561
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1432, currentSample=901120/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123200, inputBufferWritableBytes=123200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=123200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123200, inputBufferWritableBytes=123200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:41027628
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x28, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 41053568
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x28, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAudio - idle0 - free buffer 11
DEBUG hle.sceAudio - idle0 - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - idle0 - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - idle0 - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=123200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123200, inputBufferWritableBytes=123200, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:41058606
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1431, currentSample=903168/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123480, inputBufferWritableBytes=123480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41059944
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=123480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123480, inputBufferWritableBytes=123480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:41075390
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41081066
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41081463
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x29
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:41083640
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x29, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x29, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x29, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x29, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 14
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=123480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123480, inputBufferWritableBytes=123480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:41106869
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1430, currentSample=905216/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123760, inputBufferWritableBytes=123760, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=123760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123760, inputBufferWritableBytes=123760, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:41115608
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=123760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=123760, inputBufferWritableBytes=123760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:41154461
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1429, currentSample=907264/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124040, inputBufferWritableBytes=124040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=124040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124040, inputBufferWritableBytes=124040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeWide ret:41188896
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=124040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124040, inputBufferWritableBytes=124040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1428, currentSample=909312/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124320, inputBufferWritableBytes=124320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=124320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124320, inputBufferWritableBytes=124320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04130730
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x29, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 41224184
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x29, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41227266
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41236544
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41236709
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41237047
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2A
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:41238188
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2A, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2A, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2A, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2a, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=124320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124320, inputBufferWritableBytes=124320, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1427, currentSample=911360/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124600, inputBufferWritableBytes=124600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=124600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124600, inputBufferWritableBytes=124600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=124600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124600, inputBufferWritableBytes=124600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1426, currentSample=913408/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124880, inputBufferWritableBytes=124880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=124880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124880, inputBufferWritableBytes=124880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=124880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=124880, inputBufferWritableBytes=124880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1425, currentSample=915456/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125160, inputBufferWritableBytes=125160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=125160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125160, inputBufferWritableBytes=125160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=125160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125160, inputBufferWritableBytes=125160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1424, currentSample=917504/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125440, inputBufferWritableBytes=125440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=125440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125440, inputBufferWritableBytes=125440, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2A, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 41413007
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2a, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=125440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125440, inputBufferWritableBytes=125440, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1423, currentSample=919552/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125720, inputBufferWritableBytes=125720, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41421243
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41438815
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41439346
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2B
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:41441675
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=125720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125720, inputBufferWritableBytes=125720, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=125720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=125720, inputBufferWritableBytes=125720, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1422, currentSample=921600/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126000, inputBufferWritableBytes=126000, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x041301A8)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x041304A8)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x041307CC)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x041300E8, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=126000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126000, inputBufferWritableBytes=126000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=126000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126000, inputBufferWritableBytes=126000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1421, currentSample=923648/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126280, inputBufferWritableBytes=126280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=126280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126280, inputBufferWritableBytes=126280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2B, behavior=1, signalId=0x0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=126280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126280, inputBufferWritableBytes=126280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 41563091
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2b, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1420, currentSample=925696/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126560, inputBufferWritableBytes=126560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41566309
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41568857
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=126560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126560, inputBufferWritableBytes=126560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41571250
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2C
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:41572936
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2c, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=126560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126560, inputBufferWritableBytes=126560, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1419, currentSample=927744/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126840, inputBufferWritableBytes=126840, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=126840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126840, inputBufferWritableBytes=126840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=126840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=126840, inputBufferWritableBytes=126840, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1418, currentSample=929792/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127120, inputBufferWritableBytes=127120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2C, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 41659806
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2c, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=127120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127120, inputBufferWritableBytes=127120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41666364
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41688401
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41688814
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2D
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:41690733
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=127120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127120, inputBufferWritableBytes=127120, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1417, currentSample=931840/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127400, inputBufferWritableBytes=127400, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2d, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - executeList PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=127400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127400, inputBufferWritableBytes=127400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=127400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127400, inputBufferWritableBytes=127400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1416, currentSample=933888/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127680, inputBufferWritableBytes=127680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=127680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127680, inputBufferWritableBytes=127680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2D, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 41815546
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2d, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=127680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127680, inputBufferWritableBytes=127680, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1415, currentSample=935936/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127960, inputBufferWritableBytes=127960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41822176
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=127960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127960, inputBufferWritableBytes=127960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=127960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=127960, inputBufferWritableBytes=127960, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1414, currentSample=937984/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128240, inputBufferWritableBytes=128240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41844443
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 41844867
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2E
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:41853552
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2e, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=128240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128240, inputBufferWritableBytes=128240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=128240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128240, inputBufferWritableBytes=128240, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1413, currentSample=940032/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128520, inputBufferWritableBytes=128520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=128520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128520, inputBufferWritableBytes=128520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=128520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128520, inputBufferWritableBytes=128520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1412, currentSample=942080/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128800, inputBufferWritableBytes=128800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=128800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128800, inputBufferWritableBytes=128800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=128800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=128800, inputBufferWritableBytes=128800, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1411, currentSample=944128/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129080, inputBufferWritableBytes=129080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=129080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129080, inputBufferWritableBytes=129080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2E, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 42023641
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2e, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42027525
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=129080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129080, inputBufferWritableBytes=129080, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1410, currentSample=946176/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129360, inputBufferWritableBytes=129360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42041241
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42041623
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2F
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:42044797
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=129360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129360, inputBufferWritableBytes=129360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=129360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129360, inputBufferWritableBytes=129360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1409, currentSample=948224/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129640, inputBufferWritableBytes=129640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=129640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129640, inputBufferWritableBytes=129640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=129640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129640, inputBufferWritableBytes=129640, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1408, currentSample=950272/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129920, inputBufferWritableBytes=129920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x041301A8)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x041304A8)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF520, numBuf=1
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x041307CC)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x041300E8, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=129920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129920, inputBufferWritableBytes=129920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=129920, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=129920, inputBufferWritableBytes=129920, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1407, currentSample=952320/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130200, inputBufferWritableBytes=130200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 131768320 (hex=0x7daa000) whence PSP_SEEK_SET
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 131768320
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=130200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130200, inputBufferWritableBytes=130200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=130200, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130200, inputBufferWritableBytes=130200, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1406, currentSample=954368/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130480, inputBufferWritableBytes=130480, inputBufferNeededBytes=0]
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91b8800,size=0x4800) async=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 42202955
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2F, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 42229834
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2f, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2f, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=130480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130480, inputBufferWritableBytes=130480, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42233827
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=130480, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130480, inputBufferWritableBytes=130480, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1405, currentSample=956416/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130760, inputBufferWritableBytes=130760, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42254310
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42254621
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x30
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:42256161
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF520, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x30, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=130760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130760, inputBufferWritableBytes=130760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=130760, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=130760, inputBufferWritableBytes=130760, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1404, currentSample=958464/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131040, inputBufferWritableBytes=131040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=131040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131040, inputBufferWritableBytes=131040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=131040, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131040, inputBufferWritableBytes=131040, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1403, currentSample=960512/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131320, inputBufferWritableBytes=131320, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x30, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 42350940
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x30, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42353583
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=131320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131320, inputBufferWritableBytes=131320, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42377645
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42378093
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x31
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:42379998
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF520, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x31, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=131320, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131320, inputBufferWritableBytes=131320, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1402, currentSample=962560/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131600, inputBufferWritableBytes=131600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=131600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131600, inputBufferWritableBytes=131600, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=131600, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131600, inputBufferWritableBytes=131600, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1401, currentSample=964608/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131880, inputBufferWritableBytes=131880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=131880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131880, inputBufferWritableBytes=131880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=131880, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=131880, inputBufferWritableBytes=131880, inputBufferNeededBytes=0]
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1400, currentSample=966656/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132160, inputBufferWritableBytes=132160, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x31, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 42507943
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x31, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=132160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132160, inputBufferWritableBytes=132160, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42515143
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=132160, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132160, inputBufferWritableBytes=132160, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1399, currentSample=968704/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132440, inputBufferWritableBytes=132440, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=132440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132440, inputBufferWritableBytes=132440, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42541364
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42541578
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42542212
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x32
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:42544092
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF520, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x32, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=132440, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132440, inputBufferWritableBytes=132440, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1398, currentSample=970752/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132720, inputBufferWritableBytes=132720, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - executeList PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=132720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132720, inputBufferWritableBytes=132720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=132720, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=132720, inputBufferWritableBytes=132720, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1397, currentSample=972800/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133000, inputBufferWritableBytes=133000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=133000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133000, inputBufferWritableBytes=133000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130518
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=133000, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133000, inputBufferWritableBytes=133000, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1396, currentSample=974848/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133280, inputBufferWritableBytes=133280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=133280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133280, inputBufferWritableBytes=133280, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x32, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 42702494
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x32, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42706839
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 12
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=133280, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133280, inputBufferWritableBytes=133280, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1395, currentSample=976896/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133560, inputBufferWritableBytes=133560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42733702
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42735500
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=133560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133560, inputBufferWritableBytes=133560, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=133560, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133560, inputBufferWritableBytes=133560, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1394, currentSample=978944/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133840, inputBufferWritableBytes=133840, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x33
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:42759561
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132071424 (hex=0x7df4000) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132071424
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91eb000,size=0x1800) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=133840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133840, inputBufferWritableBytes=133840, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=133840, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=133840, inputBufferWritableBytes=133840, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1393, currentSample=980992/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134120, inputBufferWritableBytes=134120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 42814697
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=134120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134120, inputBufferWritableBytes=134120, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=134120, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134120, inputBufferWritableBytes=134120, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1392, currentSample=983040/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134400, inputBufferWritableBytes=134400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=134400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134400, inputBufferWritableBytes=134400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=134400, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134400, inputBufferWritableBytes=134400, inputBufferNeededBytes=0]
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1391, currentSample=985088/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134680, inputBufferWritableBytes=134680, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=134680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134680, inputBufferWritableBytes=134680, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x33, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 42942440
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x33, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x33, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42944003
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=134680, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134680, inputBufferWritableBytes=134680, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1390, currentSample=987136/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134960, inputBufferWritableBytes=134960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42959175
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=134960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134960, inputBufferWritableBytes=134960, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 42965018
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x34
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:42965792
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=134960, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=134960, inputBufferWritableBytes=134960, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1389, currentSample=989184/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135240, inputBufferWritableBytes=135240, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=480, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=480 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x34, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=135240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135240, inputBufferWritableBytes=135240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=135240, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135240, inputBufferWritableBytes=135240, inputBufferNeededBytes=0]
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1388, currentSample=991232/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135520, inputBufferWritableBytes=135520, inputBufferNeededBytes=0]
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=135520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135520, inputBufferWritableBytes=135520, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x34, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x34, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x34, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 43066535
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x34, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x34, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - idle1 - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle1 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle1 - End of Interrupt
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43069152
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=135520, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135520, inputBufferWritableBytes=135520, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1387, currentSample=993280/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135800, inputBufferWritableBytes=135800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43091927
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43092287
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x35
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:43094242
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=135800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135800, inputBufferWritableBytes=135800, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=135800, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=135800, inputBufferWritableBytes=135800, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1386, currentSample=995328/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136080, inputBufferWritableBytes=136080, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x35, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=136080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136080, inputBufferWritableBytes=136080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=136080, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136080, inputBufferWritableBytes=136080, inputBufferNeededBytes=0]
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1385, currentSample=997376/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136360, inputBufferWritableBytes=136360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=136360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136360, inputBufferWritableBytes=136360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x35, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x35, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x35, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 43214631
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x35, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x35, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SceNetAdhocctl - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43217686
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=136360, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136360, inputBufferWritableBytes=136360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1384, currentSample=999424/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136640, inputBufferWritableBytes=136640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=136640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136640, inputBufferWritableBytes=136640, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=136640, readOffset=524288, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136640, inputBufferWritableBytes=136640, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x0, samplesAddr=0x08F012C0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88B0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=1383, currentSample=1001472/5953531, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=136920, inputBufferWritableBytes=136920, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43261764
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43262698
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x36
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:43270624
DEBUG hle.ThreadManForUser - user_main - sceKernelSendMbx(uid=0x21,msg=0x8da7ac0)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx - 'SOUND MBX' fast check succeeded
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x36, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vaddr 04130398
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04130518
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x36, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x36, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x36, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 43402910
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x36, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x36, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43410815
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43426126
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43426590
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x37
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:43428009
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFED60, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x37, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132077568 (hex=0x7df5800) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132077568
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91eb000,size=0x1000) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 43479538
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x37, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x37, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 43621320
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x37, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x37, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43622922
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43641140
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43641417
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x38
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:43649077
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFED60, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x38, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x38, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x38, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x38, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x38, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 43747866
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x38, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x38, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43750437
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43775081
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43781316
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x39
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:43791751
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFED60, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x39, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x39, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x39, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x39, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x39, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 43877474
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x39, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x39, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43880808
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43908377
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43908587
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 43908967
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3A
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:43910196
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFED60, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - executeList PspGeList[id=0x3a, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3A, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3a, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3a, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 44041617
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3a, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3a, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44045062
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44066143
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44066704
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3B
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:44070241
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3b, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3b, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132081664 (hex=0x7df6800) whence PSP_SEEK_SET
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132081664
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91ef000,size=0x2000) async=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 44170447
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3B, behavior=1, signalId=0x0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3b, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3b, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 44245311
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x3b, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3b, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44255945
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44274136
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44274599
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3C
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:44276873
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3c, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3c, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3C, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3c, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3c, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 44380825
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3c, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3c, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44382993
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44385190
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44385435
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3D
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:44386145
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3d, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3D, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3d, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 44495047
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3d, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3d, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44497670
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44502477
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44502765
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3E
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:44503670
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3e, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3E, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3e, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 44634867
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3e, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3e, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44638114
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44658191
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44659348
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3F
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:44660482
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3f, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132089856 (hex=0x7df8800) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132089856
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91ef000,size=0x1800) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 44737295
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 12
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3F, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3f, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 44818780
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3f, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3f, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44826673
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44840958
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 44841534
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x0
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:44843782
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x0, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 45040137
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45042281
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45056177
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45056410
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:45057938
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 45130257
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45134942
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45157206
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45157374
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45157709
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:45159468
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - executeList PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - sceKernelGetSystemTimeLow ret: 45263310
DEBUG hle.sceGe_user - SceNetAdhocctl - hleGeOnAfterCallback restarting list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45265756
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45271972
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45276039
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:45277100
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132096000 (hex=0x7dfa000) whence PSP_SEEK_SET
DEBUG       ge - GUI - executeList PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132096000
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91ef000,size=0x1000) async=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 45350487
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3, behavior=1, signalId=0x0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 45411037
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45419402
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45440792
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45441489
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x4
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:45443564
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x4, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - executeList PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x4, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 45629170
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x4, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45633492
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45658786
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45659258
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x5
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:45676485
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x5, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x5, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x5, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 45819534
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x5, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x5, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45822438
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45840738
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45841013
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x6
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:45842714
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF540, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x6, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x6, behavior=1, signalId=0x0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 45925714
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x6, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45928924
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45941117
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 45941516
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x7
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:45943233
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): releasing waiting thread: fio_th(uid=0x16, Status=PSP_THREAD_WAITING, Wait=Delay (delay 8000 us, rest 1421 us), doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF4F0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x7, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132100096 (hex=0x7dfb000) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132100096
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x9294800,size=0x13000) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 46006121
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x7, behavior=1, signalId=0x0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x7, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 46048903
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x7, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x7, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46054673
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46072483
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46073147
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x8
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:46075158
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF4F0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x8, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x8, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 46215939
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x8, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46219770
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46253442
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46253908
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x9
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:46255851
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF4F0, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x9, behavior=1, signalId=0x0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 46422780
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x9, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46445968
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46453302
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46453794
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46454305
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xA
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:46456630
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x041301A8)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x041304A8)
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF4F0, numBuf=1
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x041307CC)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x041301DC, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xA, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 46549522
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xa, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46551520
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46575390
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46585323
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xB
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:46586679
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xb, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132177920 (hex=0x7e0e000) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132177920
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91f4000,size=0x1000) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 46624010
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xB, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 46697441
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xb, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46700272
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46723982
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46724363
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xC
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:46726372
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xc, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xC, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 46848125
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xc, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46854371
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46872697
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 46873122
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xD
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:46875103
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xd, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xD, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 47038132
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xd, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47042345
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47069371
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47069810
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xE
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:47071979
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xe, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xE, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 47257901
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xe, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47259944
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47272235
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47272426
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xF
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:47273954
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xf, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132182016 (hex=0x7e0f000) whence PSP_SEEK_SET
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132182016
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91f8000,size=0x3800) async=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 47310778
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xF, behavior=1, signalId=0x0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 47349248
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xf, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47353816
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47372142
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47372454
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x10
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:47375274
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x10, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x10, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 47486578
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x10, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47489314
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47519496
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47520136
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x11
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:47522103
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x11, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x11, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 47639654
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x11, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47659125
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47675109
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47675576
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47676195
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x12
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:47678279
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x041301A8)
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF570, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x12, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x12, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 47825217
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x12, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x12, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47833416
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47855945
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 47856374
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x13
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:47858655
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x13, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x13, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF580, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x13, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x13, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 132196352 (hex=0x7e12800) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 132196352
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x91f8000,size=0x2000) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 47922679
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x13, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 48030207
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x13, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x13, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48031766
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48035131
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48035336
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x14
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:48035972
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x14, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x14, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF580, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x14, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x14, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=570, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=570 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x14, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 48141159
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x14, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x14, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48143508
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48155541
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48155926
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x15
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:48157974
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x15, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x15, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF580, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x15, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x15, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x15, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 48265714
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x15, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x15, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48268921
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48299619
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48300038
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x16
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:48303751
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x16, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x16, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF580, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x16, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x16, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x16, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 48429706
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x16, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x16, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48436245
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48455845
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48456408
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x17
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:48458957
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x17, stall=0x041301A8)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x17, stall=0x041304A8)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x17, stall=0x041307CC)
DEBUG       ge - GUI - clear mode end
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x041300F8, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 85641216 (hex=0x51ac800) whence PSP_SEEK_SET
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 85641216
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x9f202d0,size=0x510) async=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 48587536
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x17, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 48624030
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x17, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x17, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48640982
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48656692
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48657228
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x18
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:48659658
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x18, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x18, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x18, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x18, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 85651456 (hex=0x51af000) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 85651456
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x9f1e000,size=0x2000) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 48715095
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x18, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 48791871
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x18, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x18, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48794028
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48802243
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48802478
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x19
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:48803185
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x19, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x19, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x19, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x19, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x19, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 48893426
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x19, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x19, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48895918
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48902059
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48902193
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 48902467
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1A
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:48903336
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1A, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1A, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1A, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1a, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1A, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 49017453
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1a, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1a, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49020846
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49043304
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49044011
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1B
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:49046153
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1B, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1B, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF550, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1B, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1b, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04130518
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1B, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 49192157
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1b, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49202518
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49221501
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49221974
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1C
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:49223442
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1C, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1C, stall=0x041304A8)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF450, numBuf=1
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49279006
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1C, stall=0x041307CC)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x041302D0, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 85641216 (hex=0x51ac800) whence PSP_SEEK_SET
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 85641216
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x9f1fad0,size=0x510) async=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 49377338
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1C, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 49432536
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1c, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1c, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49436949
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49469834
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49470021
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1D
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:49470614
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1D, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1D, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF450, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49477532
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1D, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1d, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 85731328 (hex=0x51c2800) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 85731328
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x9f1e800,size=0x1000) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 49500632
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1D, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 49558469
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1d, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1d, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49560617
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49586411
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49586997
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1E
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:49597085
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1E, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1E, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF450, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49604938
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1E, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1e, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1E, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 49685014
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1e, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1e, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAudio - idle1 - free buffer 11
DEBUG hle.sceAudio - idle1 - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - idle1 - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - idle1 - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49690704
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49706876
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49707299
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1F
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:49709533
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1F, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1F, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF450, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49715359
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1F, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1f, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1F, behavior=1, signalId=0x0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 49836790
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x1f, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1f, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49840433
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49857694
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49858900
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x20
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:49860101
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x20, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x20, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF450, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 49868502
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x20, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x20, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x20, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 50015941
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x20, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x20, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50022352
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50041159
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50041721
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x21
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:50044005
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x21, stall=0x041301A8)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x21, stall=0x041304A8)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF490, numBuf=1
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50121042
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x21, stall=0x041307CC)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x041302A8, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 130605056 (hex=0x7c8e000) whence PSP_SEEK_SET
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 130605056
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x9319800,size=0x25000) async=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 50211898
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x21, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 50219386
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x21, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x21, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50222990
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50240925
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50241018
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50241211
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x22
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:50242632
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x22, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x22, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF490, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50249769
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x22, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x22, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x22, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 50320247
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x22, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x22, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50323999
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50342282
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50342592
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x23
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:50344302
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x23, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x23, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF490, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50367573
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x23, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x23, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x23, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 50454080
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x23, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x23, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50457100
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50475477
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50476214
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x24
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:50489670
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x24, stall=0x041301A8)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x24, stall=0x041304A8)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF490, numBuf=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50507948
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x24, stall=0x041307CC)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x041300E8, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x24, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 50617506
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x24, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x24, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50621278
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50649016
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50650454
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x25
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:50653516
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x25, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x25, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF490, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50660762
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x25, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x25, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x25, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 50818016
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x25, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x25, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - idle1 - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - idle1 - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50822019
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50843877
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50844315
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x26
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:50846843
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x26, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x26, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF490, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 50863339
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x26, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x26, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x26, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 51002418
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x26, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x26, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51004583
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51028667
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51032805
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x27
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:51036762
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x27, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x27, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF490, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51045161
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x27, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x27, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x27, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 51116467
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x27, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x27, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51119172
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51144073
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51145347
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x28
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:51146199
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x28, stall=0x041301A8)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x28, stall=0x041304A8)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF380, numBuf=1
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51191028
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x28, stall=0x041307CC)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x090A410C, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x28, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 51246344
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x28, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x28, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51253014
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51277058
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51277362
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x29
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:51278446
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x29, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x29, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF380, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51299971
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x29, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x29, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 86290432 (hex=0x524b000) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 86290432
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelGetGPI debugger not enabled
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.IoFileMgrForUser - fio_th - hleIoRead(id=3,data=0x931d000,size=0x2800) async=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=4000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.UtilsForUser - fio_th - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 51324082
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130218
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x29, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 51421975
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x29, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x29, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51427979
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51443433
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51443626
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51443991
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2A
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:51447960
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2A, stall=0x041301A8)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2A, stall=0x041304A8)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF380, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51474888
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2A, stall=0x041307CC)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2a, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - executeList PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x041307CC, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x041301A8, new PC: 0x090A410C
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB2B0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090AB260)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x090AB260))
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041301A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04130218, new PC: 0x04130298
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vaddr 04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 55
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130218
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130328, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x04130328
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130398, new PC: 0x04130418
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130398
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130398
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041304A8, new PC: 0x090A410C
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041304A8
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130518, new PC: 0x04130598
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04130518
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130518
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041305B0, new PC: 0x04130630
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 041305b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041305B0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x0000A2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041306C0, new PC: 0x090A410C
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x0BB2B0 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x0AB260 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x090100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000808 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A4138, new PC: 0x041306C0
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130730, new PC: 0x041307B0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04130730
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130730
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2A, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x41307cc
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_DRAWING, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 51629575
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2a, status=PSP_GE_LIST_DONE, pc=0x041307CC, stall=0x041307CC, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - idle1 - free buffer 11
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - idle1 - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - idle1 - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - idle1 - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51639454
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51659334
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 51659995
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2B
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:51676310
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x041306A0)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x04130720)
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x04130798)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x0413080C)
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x04130880)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (128,0,0)-(192,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (7F7F7F)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alc 0x7F7F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - alc 0x7F7F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - lte1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alc 0x7F7F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alc 0x7F7F7F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - lte0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alc 0x7F7F7F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - lte0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alc 0x7F7F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Light 0 position (0.599991, -1.000000, -0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Light 0 position (0.599991, -0.799988, -0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 position (0.599991, -0.799988, -0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 1 position (0.599991, 0.000000, 0.000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (0.599991, -0.799988, 0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (0.599991, -0.799988, -0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (-0.577347, -0.799988, -0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (-0.577347, -0.577347, -0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 position (-0.577347, -0.577347, -0.577347)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 1 position (0.577347, -0.799988, -0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (0.577347, 0.577347, -0.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Light 1 position (0.577347, 0.577347, 0.577347)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - lyp0 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - lzp0 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x04130934)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - lyp1 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - lzp1 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x04130B90)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577347, -0.577347)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.743301, -0.577347)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.743301, 0.337868)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577347, 0.577347)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.743301, 0.577347)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.743301, -0.337868)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x04130FFC)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x041311D4)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=5000.000000, far=5001.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x04131D90)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041304B4, new PC: 0x041304CC
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041304b4
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 52211308
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2B, stall=0x04131EF4)
DEBUG       ge - GUI - ffar 0x459C48 redundant pure state cmd ignored
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - fdist 0x3F8000 redundant pure state cmd ignored
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x04130520, stall=0x04131EF4, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
 INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB2B0, texture_swizzle=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB2B0, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Loaded texture 57
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB2B0, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB2B0, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB2B0, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB2B0, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130AA0, new PC: 0x04130AB8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130aa0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (420,20)-(426,39) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130B90, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB2B0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130B90
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.337868)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.337868)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.743301, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.743301, 0.337868)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.743301, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.743301, -0.337868)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F10, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130F10
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130FFC, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130FFC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041310EC, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041310EC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x041311D4, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041311D4
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131244, new PC: 0x041312C4
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131244
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x041BFC00, buffer_width=512 (512,128)
DEBUG       ge - GUI - tflush texture_storage=0x5(PSM_8BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x041CCC50, texture_swizzle=true
DEBUG       ge - GUI - tflush Loaded texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131244
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312DC, new PC: 0x0413135C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312dc
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312DC
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131374, new PC: 0x041313F4
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131374
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131374
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413140C, new PC: 0x0413148C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413140c
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413140C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041314A4, new PC: 0x04131524
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041314a4
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A4
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x0413153C, new PC: 0x041315BC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 0413153c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413153C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x041315D4, new PC: 0x04131654
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041315d4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D4
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x0413166C, new PC: 0x041316EC
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 0413166c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413166C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131704, new PC: 0x04131784
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131704
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131704
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x0413179C, new PC: 0x0413181C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 0413179c
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413179C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131834, new PC: 0x041318B4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131834
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131834
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x041318D0, new PC: 0x04131950
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041318d0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D0
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131A24, new PC: 0x04131A84
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131a24
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131A24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131A9C, new PC: 0x04131AFC
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131a9c
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131A9C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131B14, new PC: 0x04131C94
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131D14, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131D14
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
 INFO       ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131b14
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-227,221,38017)-(-218,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-228,220,38017)-(-219,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-219,221,38017)-(-212,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-220,220,38017)-(-213,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-212,221,38017)-(-205,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-213,220,38017)-(-206,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-205,221,38017)-(-196,233,38017)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-206,220,38017)-(-197,232,38017)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-197,221,38017)-(-188,233,38017)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-198,220,38017)-(-189,232,38017)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-189,221,38017)-(-182,233,38017)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-190,220,38017)-(-183,232,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131E64, new PC: 0x04131EC4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131e64
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131E64
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ffar 0x459C48 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2B, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131ef4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_DRAWING, pc=0x04131EF4, stall=0x04131EF4, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x04131EF4, stall=0x04131EF4, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 52534183
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x04131EF4, stall=0x04131EF4, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2b, status=PSP_GE_LIST_DONE, pc=0x04131EF4, stall=0x04131EF4, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 52536871
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 52567158
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 52568851
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2C
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:52570405
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - Stall address 0x04130000 reached, waiting for Sync
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x041304DC)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x0413055C)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x041305D4)
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x04130648)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x041306BC)
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x04130770)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x041309CC)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x04130E38)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x04131010)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x04131BCC)
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 52584435
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2C, stall=0x04131D30)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x0413010C, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.743301, 0.337868)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.727188, 0.337868)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.727188, 0.371277)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.743301, -0.337868)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.727188, -0.337868)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.727188, -0.371277)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.371277)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.371277)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.727188, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.727188, 0.371277)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.727188, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.727188, -0.371277)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-197,221,38017)-(-188,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-198,220,38017)-(-189,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-189,221,38017)-(-182,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-190,220,38017)-(-183,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-182,221,38017)-(-175,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-183,220,38017)-(-176,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-175,221,38017)-(-166,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-176,220,38017)-(-167,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-167,221,38017)-(-158,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-168,220,38017)-(-159,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-159,221,38017)-(-152,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-160,220,38017)-(-153,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2C, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 53057007
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2c, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2c, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53058753
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53069114
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53077120
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2D
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:53078652
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53086281
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2D, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2d, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.727188, 0.371277)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 0 position (0.577347, -0.715408, 0.371277)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 0 position (0.577347, -0.715408, 0.393494)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.727188, -0.371277)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.715408, -0.371277)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.715408, -0.393494)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.393494)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.393494)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.715408, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.715408, 0.393494)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.715408, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.715408, -0.393494)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-167,221,38017)-(-158,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-168,220,38017)-(-159,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-159,221,38017)-(-152,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-160,220,38017)-(-153,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-152,221,38017)-(-145,233,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-153,220,38017)-(-146,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-145,221,38017)-(-136,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-146,220,38017)-(-137,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-137,221,38017)-(-128,233,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-138,220,38017)-(-129,232,38017)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-129,221,38017)-(-122,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-130,220,38017)-(-123,232,38017)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2D, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 53453250
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2d, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2d, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAudio - idle0 - free buffer 14
DEBUG hle.sceAudio - idle0 - free buffer 11
DEBUG hle.sceAudio - idle0 - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - idle0 - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - idle0 - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53463332
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53469408
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53477715
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2E
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:53479784
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04131010)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53499006
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2e, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.715408, 0.393494)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Light 0 position (0.577347, -0.706787, 0.393494)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.706787, 0.408775)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.715408, -0.393494)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.706787, -0.393494)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.706787, -0.408775)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.408775)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.408775)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.706787, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.706787, 0.408775)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.706787, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.706787, -0.408775)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-137,221,38017)-(-128,233,38017)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-138,220,38017)-(-129,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-129,221,38017)-(-122,233,38017)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-130,220,38017)-(-123,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-122,221,38017)-(-115,233,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-123,220,38017)-(-116,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-115,221,38017)-(-106,233,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-116,220,38017)-(-107,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-107,221,38017)-(-98,233,38017)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-108,220,38017)-(-99,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-99,221,38017)-(-92,233,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-100,220,38017)-(-93,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2E, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 53898670
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2e, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53926947
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53941408
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53942240
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2F
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:53944107
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 53968089
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2f, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - executeList PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.706787, 0.408775)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.700394, 0.408775)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.700394, 0.419640)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.706787, -0.408775)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.700394, -0.408775)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.700394, -0.419640)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.419640)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.419640)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.700394, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.700394, 0.419640)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.700394, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.700394, -0.419640)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-108,221,38017)-(-99,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-109,220,38017)-(-100,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-100,221,38017)-(-93,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-101,220,38017)-(-94,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-93,221,38017)-(-86,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-94,220,38017)-(-87,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-86,221,38017)-(-77,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-87,220,38017)-(-78,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-78,221,38017)-(-69,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-79,220,38017)-(-70,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-70,221,38017)-(-63,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-71,220,38017)-(-64,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2F, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 54461967
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x2f, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2f, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 54465472
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 54468654
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 54468967
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x30
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:54469640
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 54485728
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x30, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.700394, 0.419640)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.695572, 0.419640)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.695572, 0.427582)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.700394, -0.419640)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.695572, -0.419640)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.695572, -0.427582)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.427582)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.427582)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.695572, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.695572, 0.427582)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.695572, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.695572, -0.427582)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-78,221,38017)-(-69,233,38017)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-79,220,38017)-(-70,232,38017)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-70,221,38017)-(-63,233,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-71,220,38017)-(-64,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-63,221,38017)-(-56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-64,220,38017)-(-57,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-56,221,38017)-(-47,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-57,220,38017)-(-48,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-48,221,38017)-(-39,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-49,220,38017)-(-40,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-40,221,38017)-(-33,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-41,220,38017)-(-34,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x30, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 54864232
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x30, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 54894974
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 54903725
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 54904974
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x31
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:54906801
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 54915761
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x31, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.695572, 0.427582)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.691864, 0.427582)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.691864, 0.433556)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.695572, -0.427582)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.691864, -0.427582)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.691864, -0.433556)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.433556)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.433556)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.691864, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.691864, 0.433556)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.691864, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.691864, -0.433556)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-48,221,38017)-(-39,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-49,220,38017)-(-40,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-40,221,38017)-(-33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-41,220,38017)-(-34,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-33,221,38017)-(-26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-34,220,38017)-(-27,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-26,221,38017)-(-17,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-27,220,38017)-(-18,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-18,221,38017)-(-9,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (-19,220,38017)-(-10,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-10,221,38017)-(-3,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-11,220,38017)-(-4,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x31, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 55315387
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x31, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55343783
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55358832
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55359252
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55360202
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x32
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:55362027
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55377499
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x32, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.691864, 0.433556)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.688950, 0.433556)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Light 0 position (0.577347, -0.688950, 0.438171)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.691864, -0.433556)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.688950, -0.433556)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.688950, -0.438171)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.438171)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.438171)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.688950, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.688950, 0.438171)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.688950, 0.577362)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.688950, -0.438171)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-18,221,38017)-(-9,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (-19,220,38017)-(-10,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-10,221,38017)-(-3,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-11,220,38017)-(-4,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-3,221,38017)-(4,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (-4,220,38017)-(3,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (3,221,38017)-(12,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (2,220,38017)-(11,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (11,221,38017)-(20,233,38017)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x32, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 55832083
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x32, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55837063
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55852932
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55853714
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x33
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:55855105
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 55865003
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Light 0 position (0.577347, -0.688950, 0.438171)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.686615, 0.438171)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.686615, 0.441826)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.688950, -0.438171)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.686615, -0.438171)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.686615, -0.441826)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.441826)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.441826)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.686615, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.686615, 0.441826)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.686615, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.686615, -0.441826)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x33, behavior=1, signalId=0x0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x33, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 56345668
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x33, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x33, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 56369554
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 56386627
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 56387365
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x34
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:56388794
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x041304DC)
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x04131010)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 56406662
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x34, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x34, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x34, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.686615, 0.441826)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.684708, 0.441826)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.684708, 0.444786)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.686615, -0.441826)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.684708, -0.441826)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.684708, -0.444786)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.444786)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.444786)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 0 position (0.577347, -0.684708, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 0 position (0.577347, -0.684708, 0.444786)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.684708, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.684708, -0.444786)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x34, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x34, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x34, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 56830559
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x34, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x34, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 56833953
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 56870310
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 56871289
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x35
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:56873590
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 56891346
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x35, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x35, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - executeList PspGeList[id=0x35, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Light 0 position (0.577347, -0.684708, 0.444786)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.683105, 0.444786)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.683105, 0.447243)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.684708, -0.444786)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.683105, -0.444786)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.683105, -0.447243)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.447243)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.447243)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.683105, -0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.683105, 0.447243)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.683105, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.683105, -0.447243)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x35, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x35, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x35, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 57308388
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x35, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x35, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 57311684
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 57319555
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 57320096
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x36
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=571, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=571 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:57345360
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x04131010)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 57356112
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x36, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - executeList PspGeList[id=0x36, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.683105, 0.447243)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 0 position (0.577347, -0.681732, 0.447243)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.681732, 0.449318)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.683105, -0.447243)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.681732, -0.447243)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.681732, -0.449318)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 12
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.449318)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.449318)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.681732, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.681732, 0.449318)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.681732, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.681732, -0.449318)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x36, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x36, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x36, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 57781599
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x36, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x36, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 57791240
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 57813304
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 57814181
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x37
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:57832430
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x041304DC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 57842179
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x37, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x37, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.681732, 0.449318)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.680557, 0.449318)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.680557, 0.451103)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.681732, -0.449318)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.680557, -0.449318)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.680557, -0.451103)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.451103)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.451103)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.680557, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.680557, 0.451103)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.680557, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.680557, -0.451103)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x37, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x37, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x37, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 58325772
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x37, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x37, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 58334110
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 58353963
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 58354886
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x38
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:58357038
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x041305D4)
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 58393457
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x38, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x38, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x38, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.680557, 0.451103)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.679520, 0.451103)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.679520, 0.452667)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.680557, -0.451103)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.679520, -0.451103)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.679520, -0.452667)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.452667)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.452667)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.679520, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.679520, 0.452667)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.679520, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.679520, -0.452667)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x38, behavior=1, signalId=0x0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x38, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x38, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 58822059
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x38, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x38, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 58826965
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 58836566
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 58837110
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x39
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:58838316
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x04130E38)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x04131010)
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 58864461
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x39, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x39, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x39, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.679520, 0.452667)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.678604, 0.452667)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.678604, 0.454048)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.679520, -0.452667)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.678604, -0.452667)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.678604, -0.454048)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.454048)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.454048)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.678604, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.678604, 0.454048)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.678604, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.678604, -0.454048)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x39, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x39, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x39, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 59379902
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x39, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x39, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle0 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle0 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59383186
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59386827
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59387012
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59387573
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3A
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:59388875
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x041304DC)
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59419935
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3A, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3a, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.678604, 0.454048)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677765, 0.454048)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677765, 0.455284)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.678604, -0.454048)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677765, -0.454048)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677765, -0.455284)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.455284)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.455284)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677765, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677765, 0.455284)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677765, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677765, -0.455284)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3A, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3a, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3a, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 59917065
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3a, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3a, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59926215
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59964789
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59966024
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3B
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:59985827
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 59993690
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3B, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3b, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3b, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677765, 0.455284)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677017, 0.455284)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677017, 0.456406)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677765, -0.455284)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677017, -0.455284)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677017, -0.456406)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.456406)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.456406)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677017, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677017, 0.456406)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677017, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677017, -0.456406)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3B, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3b, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3b, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 60402315
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3b, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3b, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 60407305
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 60441929
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 60444151
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3C
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:60446355
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 60457250
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3C, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3c, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - executeList PspGeList[id=0x3c, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.677017, 0.456406)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.676331, 0.456406)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.676331, 0.457428)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.677017, -0.456406)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.676331, -0.456406)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.676331, -0.457428)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 14
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.457428)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.457428)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.676331, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.676331, 0.457428)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.676331, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.676331, -0.457428)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3C, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3c, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3c, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 60940455
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x3c, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3c, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 60943452
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 60952725
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 60953169
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3D
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:60954196
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x04130E38)
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 60979575
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3D, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3d, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.676331, 0.457428)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675690, 0.457428)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675690, 0.458366)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.676331, -0.457428)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675690, -0.457428)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675690, -0.458366)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 14
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.458366)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.458366)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675690, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675690, 0.458366)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675690, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675690, -0.458366)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3D, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3d, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3d, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 61514052
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3d, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3d, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle1 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 61517383
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 61547294
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 61548178
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3E
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:61550442
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x041304DC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 61560840
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3E, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3e, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675690, 0.458366)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.458366)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675690, -0.458366)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.458366)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3E, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3e, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3e, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 62144449
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x3e, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3e, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 62153215
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 62170163
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 62170825
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3F
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:62172326
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x041304DC)
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x041309CC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 62207072
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3F, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3f, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 12
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3F, behavior=1, signalId=0x0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3f, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3f, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 62783604
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x3f, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3f, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 62789380
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 62804928
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 62806219
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x0
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:62808044
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 62837381
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x0, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x0, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 63416137
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 63420570
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 63447972
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 63449124
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:63452525
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 63463357
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x1, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - executeList PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=543, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=543 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x1, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 64083162
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x1, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - idle0 - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - idle0 - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle0 - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - idle0 - End of Interrupt
DEBUG hle.ThreadManForUser - idle0 - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - idle0 - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64089087
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64115735
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64116018
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64117114
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:64121723
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64133228
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 64830805
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x2, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64863104
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64870614
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64871638
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x3
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:64873834
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 64883498
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x3, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x3, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 12
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x3, behavior=1, signalId=0x0
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - fio_th - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 65602884
DEBUG hle.sceGe_user - fio_th - hleGeOnAfterCallback restarting list PspGeList[id=0x3, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x3, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - idle1 - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - idle1 - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - idle1 - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - idle1 - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 65606907
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 65636131
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 65636931
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x4
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:65639427
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 65649741
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x4, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x4, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x4, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 66406961
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x4, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x4, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 66420535
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 66441283
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 66442237
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x5
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:66456250
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 66477644
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x5, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x5, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x5, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x5, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x5, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 67280887
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x5, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x5, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 67290200
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 67304801
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check failed
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=0 forever:true thread:'user_main' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - onSemaphoreModified waking thread 0xb name:'user_main'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - user_main - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - user_main - sceKernelReleaseWaitThread(0x16): thread not waiting: fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 67332075
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x6
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:67336087
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 67347516
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x6, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x6, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 67386673
DEBUG hle.IoFileMgrForUser - fio_th - sceIoOpen redirecting to hleIoOpen
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0644
DEBUG hle.IoFileMgrForUser - fio_th - PSP_O_RDONLY
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen - opening file disc0/sce_lbn0x29620_size0x2cd67000
DEBUG hle.IoFileMgrForUser - fio_th - hleIoOpen assigned id = 0x3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=5000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=571, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=571 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.IoFileMgrForUser - fio_th - sceIoLseek - id 3 offset 86300672 (hex=0x524d800) whence PSP_SEEK_SET
DEBUG hle.IoFileMgrForUser - fio_th - hleIoLseek returning 86300672
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.IoFileMgrForUser - fio_th - sceIoClose redirecting to hleIoClose
DEBUG hle.IoFileMgrForUser - fio_th - hleIoClose - id 3
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=1000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelGetSystemTimeLow ret: 67422224
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x6, behavior=1, signalId=0x0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 68225012
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x6, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x6, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 68240362
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 68255328
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 68258412
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x7
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:68260569
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x04130770)
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 68291654
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x7, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x7, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x7, behavior=1, signalId=0x0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x7, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x7, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 69142617
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x7, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x7, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - fio_th - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 69150461
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 69192503
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 69193801
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x8
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:69196683
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x041309CC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 69210576
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x8, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x8, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - executeList PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x8, behavior=1, signalId=0x0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 70139263
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x8, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x8, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 70144814
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 70154173
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 70155074
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x9
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:70157171
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x041305D4)
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x041309CC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 70209374
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x9, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x9, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x9, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 71200139
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x9, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x9, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 71221376
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 71238279
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 71240823
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 71254973
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xA
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:71259908
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 71273134
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xA, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xa, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 14
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=580, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=580 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xA, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 72340254
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0xa, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xa, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 72363360
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 72371813
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 72372925
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xB
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:72375473
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x04131BCC)
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 72423864
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xB, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xb, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - executeList PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xB, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 73614272
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0xb, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xb, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 73637011
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 73656274
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 73673270
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xC
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:73676462
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 73691712
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xC, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xc, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - executeList PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=578, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=578 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=557, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=557 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xC, behavior=1, signalId=0x0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 74956543
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0xc, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xc, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 74994416
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 75005291
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 75006739
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xD
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:75009911
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041306BC)
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 75048929
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xD, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xd, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=520, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=520 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041314a8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 041315d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xD, behavior=1, signalId=0x0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 76396344
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0xd, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xd, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 76467212
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 76507495
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 76509208
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xE
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:76513073
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041306BC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 76568073
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xE, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xe, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=580, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=580 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=581, callbacks=false
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=581 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=581, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=581 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - finish (0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xE, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 77766593
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0xe, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xe, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 77858668
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 77874655
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 77876389
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0xF
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:77922621
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 77939165
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0xF, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0xf, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 041302f0
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 04131950
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim sprites 12x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0xF, behavior=1, signalId=0x0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 79427715
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0xf, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0xf, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 79517360
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 11
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 79584357
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 79588139
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x10
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:79592488
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x04131010)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 79651807
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x10, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x10, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbw fbp=0x04000000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04000000-0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - zscale 0.0
DEBUG       ge - GUI - zpos 65535.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 08000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=568, callbacks=false
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=568 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 041308dc
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - dth0 0x001D0C redundant pure state cmd ignored
DEBUG       ge - GUI - dth1 0x00F3E2 redundant pure state cmd ignored
DEBUG       ge - GUI - dth2 0x000C1D redundant pure state cmd ignored
DEBUG       ge - GUI - dth3 0x00E2F3 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=581, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=581 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131378
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vaddr 04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - vaddr 04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041318d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x10, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 81241236
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x10, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x10, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 81400972
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 81454923
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 81456765
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x11
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:81461494
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x041309CC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04130E38)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 81522780
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x11, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x11, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fbw fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - fbp fbp=0x040CC000, fbw=512
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x041302F0, new PC: 0x04130308
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x040CC000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04044000-0x04088000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Reloading GE Memory (0x040CC000-0x04110000) to screen (480x272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x040CC000, 512x512, bufferWidth=512, PSM_5551]
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode: 3 (COLOR STENCIL)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 041302f0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_CLIP_PLANES)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000001
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexScale(u=2.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexScale(X, v=2.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_TEXTURE 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw fbp=0x040CC000, fbw=256
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=false)
DEBUG       ge - GUI - sceGuTexMode(tpsm=1(PSM_5551), X, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x090CC000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x040CC000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale 0.0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - zpos 65535.0
DEBUG       ge - GUI - sceGuDepthRange(1.0, 1.0)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=128, h=-64)
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuOffset(x=1920,y=1984)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,256,128)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,256,128)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - base 08000000
DEBUG       ge - GUI - vaddr 08d39f78
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x040CC000-0x04110000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - Texture.hashCode: 524288 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush 0x040CC000, buffer_width=512 (512,512)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tflush Loaded texture 56
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F78
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=10, dst=10)
DEBUG       ge - GUI - sfix : 0xD1D1D1
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x04110000))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x04120000, fbw=256
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - vaddr 08d39eb0
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04120000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Reloading GE Memory (0x04120000-0x04142000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39EB0
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - fbp fbp=0x04110000, fbw=256
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04120000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - xscale 0x430000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - yscale 0xC28000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - offsetx 0x007800 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - offsety 0x007C00 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - region2 0x01FCFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 08d39f14
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04110000, bufferwidth=256, pixelformat=1, copyGE=true, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04120000-0x04142000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Reloading GE Memory (0x04110000-0x04132000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Delete VRAM texture inside GE Texture[0x04110000, 256x128, bufferWidth=256, PSM_5551]
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tflush 0x04120000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 8x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Reading 10 Vertex at 0x08D39F14
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbw fbp=0x04110000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbp fbp=0x04044000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuViewport(cx=2048, cy=2048, w=240, h=-136)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - xpos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ypos 0x450000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - sceGuOffset(x=1808,y=1912)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zscale 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - zpos 0x477FFF redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x00FFFF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FFFF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 4.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 -4.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf -1.0000 1.0000 1.0000 1.0000
DEBUG       ge - GUI - alpha 0x0000AA redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix : 0xFFFFFF
DEBUG       ge - GUI - dfix 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflt 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmode 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x04110000)
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - vtype 0x000102 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x080000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 08cb3da4
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=true, with=480, height=272
DEBUG       ge - GUI - Copy GE Screen to Memory 0x04110000-0x04132000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush 0x04110000, buffer_width=256 (256,128)
DEBUG       ge - GUI - tflush texture_storage=0x1(PSM_5551), tex_clut_mode=0x3, tex_clut_addr=0x090BB780, texture_swizzle=false
DEBUG       ge - GUI - tflush Loaded texture 58
DEBUG       ge - GUI - prim triangle_strips 16x
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reading 18 Vertex at 0x08CB3DA4
DEBUG       ge - GUI - Texture non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Position non-native GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=10
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(0, 0)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - tme 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - amc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041308DC, new PC: 0x041308F4
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041308dc
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - call old PC: 0x041309CC, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x040BB780)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x041309CC
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130D4C, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130D4C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - call old PC: 0x04130E38, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130E38
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130F28, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130F28
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04131010, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1CCC50 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BFC00 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tbw0 0x040200 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000709 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04131010
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - jump old PC: 0x04131080, new PC: 0x04131100
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131080
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131080
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04131118, new PC: 0x04131198
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131118
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131118
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x041311B0, new PC: 0x04131230
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041311b0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041311B0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131248, new PC: 0x041312C8
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131248
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131248
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041312E0, new PC: 0x04131360
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041312e0
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041312E0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x04131378, new PC: 0x041313F8
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131378
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131410, new PC: 0x04131490
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131410
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131410
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041314A8, new PC: 0x04131528
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041314a8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041314A8
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131540, new PC: 0x041315C0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04131540
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131540
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x041315D8, new PC: 0x04131658
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 041315d8
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041315D8
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - jump old PC: 0x04131670, new PC: 0x041316F0
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131670
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131670
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - jump old PC: 0x0413170C, new PC: 0x0413178C
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413170c
DEBUG       ge - GUI - tflush Reusing cached texture 59
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413170C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_BLEND)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131860, new PC: 0x041318C0
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131860
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - jump old PC: 0x041318D8, new PC: 0x04131938
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vtype 0x00019C redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - vaddr 041318d8
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x041318D8
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x04131950, new PC: 0x04131AD0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=0, mag=0) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04131B50, new PC: 0x090A5CCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x090BB780)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=2, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMode(tpsm=4(PSM_4BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x040BB7C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x090BB7C0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=256, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x090A5CF8, new PC: 0x04131B50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - vtype GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - vaddr 04131950
DEBUG       ge - GUI - Texture.hashCode: 65536 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG       ge - GUI - tflush Reusing cached texture 4
DEBUG       ge - GUI - prim sprites 12x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (11,221,38017)-(20,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (10,220,38017)-(19,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (19,221,38017)-(26,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (18,220,38017)-(25,232,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (26,221,38017)-(33,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (25,220,38017)-(32,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (33,221,38017)-(42,233,38017)
DEBUG       ge - GUI -   sprite (440,60)-(453,79) at (32,220,38017)-(41,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (41,221,38017)-(50,233,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (0,80)-(13,99) at (40,220,38017)-(49,232,38017)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (49,221,38017)-(56,233,38017)
DEBUG       ge - GUI -   sprite (300,80)-(311,99) at (48,220,38017)-(55,232,38017)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - jump old PC: 0x04131CA0, new PC: 0x04131D00
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - vaddr 04131ca0
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04131CA0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x11, behavior=1, signalId=0x0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - end pc=0x4131d30
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_DRAWING, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 82979835
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x11, status=PSP_GE_LIST_END_REACHED, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x11, status=PSP_GE_LIST_DONE, pc=0x04131D30, stall=0x04131D30, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=587, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=587 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 83091255
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 83107886
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 83108540
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 83110464
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=582, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x12
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:83149699
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x041304DC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x0413055C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x041305D4)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04130648)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x041306BC)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04130770)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x041309CC)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04130E38)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04131010)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04131BCC)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 83168099
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=586, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=586 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=583, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=583 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x12, stall=0x04131D30)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.ThreadManForUser - user_main - addDeferredInterrupt insideInterrupt=false, interruptsEnabled=false
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Executing deferred interrupts
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x12, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04131D30, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
 INFO hle.sceMpeg - user_main - sceMpegInit
 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/sce_lbn0x23840_size0xab9800 flags = 1 permissions = 00
 WARN hle.sceMpeg - user_main - sceMpegRegistStream unknown stream type=3
 WARN hle.sceMpeg - user_main - Unimplemented sceMpegQueryUserdataEsSize
 WARN hle.sceMpeg - user_main - sceMpegUnRegistStream unknown stream=0x52
 INFO hle.sceMpeg - user_main - sceMpegFinish
 INFO hle.sceUtility - user_main - sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE unloaded
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=0, buffer=0x08F072C0, readSize=0x80000, bufferSize=0x80000, fileSize=0x1354C4
 INFO      hle - SOUND_THREAD - AT3+ data decoded by the external decoder.
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=1, buffer=0x08D83A80, readSize=0x3250, bufferSize=0x3250, fileSize=0x3250
 INFO      hle - SOUND_THREAD - Mono AT3+ data could not be decoded by the external decoder
 INFO      hle - SOUND_THREAD - AT3+ data could not be decoded by the external decoder.
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=1, buffer=0x08D83A80, readSize=0x4FB0, bufferSize=0x4FB0, fileSize=0x4FB0
 INFO      hle - SOUND_THREAD - Mono AT3+ data could not be decoded by the external decoder
 INFO      hle - SOUND_THREAD - AT3+ data could not be decoded by the external decoder.
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0644
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=1, buffer=0x08D83A80, readSize=0x8780, bufferSize=0x8780, fileSize=0x8780
 INFO      hle - SOUND_THREAD - Mono AT3+ data could not be decoded by the external decoder
 INFO      hle - SOUND_THREAD - AT3+ data could not be decoded by the external decoder.
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=1, buffer=0x08D83A80, readSize=0x5418, bufferSize=0x5418, fileSize=0x5418
 INFO      hle - SOUND_THREAD - Mono AT3+ data could not be decoded by the external decoder
 INFO      hle - SOUND_THREAD - AT3+ data could not be decoded by the external decoder.
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=1, buffer=0x08D83A80, readSize=0x8028, bufferSize=0x8028, fileSize=0x8028
 INFO      hle - SOUND_THREAD - Mono AT3+ data could not be decoded by the external decoder
 INFO      hle - SOUND_THREAD - AT3+ data could not be decoded by the external decoder.
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=1, buffer=0x08D83A80, readSize=0x94B8, bufferSize=0x94B8, fileSize=0x94B8
 INFO      hle - SOUND_THREAD - Mono AT3+ data could not be decoded by the external decoder
 INFO      hle - SOUND_THREAD - AT3+ data could not be decoded by the external decoder.
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=1, buffer=0x08D83A80, readSize=0x7000, bufferSize=0x7000, fileSize=0x7000
 INFO      hle - SOUND_THREAD - Mono AT3+ data could not be decoded by the external decoder
 INFO      hle - SOUND_THREAD - AT3+ data could not be decoded by the external decoder.
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.sceAtrac3plus - SOUND_THREAD - hleAtracSetData atracID=1, buffer=0x08D83A80, readSize=0xAC18, bufferSize=0xAC18, fileSize=0xAC18
 INFO      hle - SOUND_THREAD - AT3+ data decoded by the external decoder.
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'sceDisplay.hleVblankStart'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 163960656
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 163962862
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=190464/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=26040, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=192512/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=26320, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=194560/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=26600, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=196608/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=26880, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=198656/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=27160, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=200704/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=27440, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=202752/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=27720, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=204800/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=28000, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=206848/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=28280, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=208896/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=28560, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=210944/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=28840, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=212992/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=29120, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=215040/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=29400, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=217088/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=29680, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2E
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=219136/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=29960, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=221184/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=30240, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:164686148
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x0413042C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04130A74)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04130C50)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - executeList PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130C50, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 04130014
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(64,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (128,0,0)-(192,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=223232/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=30520, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=225280/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=30800, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - jump old PC: 0x0413033C, new PC: 0x04130354
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vaddr 0413033c
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=227328/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=31080, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - call old PC: 0x0413042C, new PC: 0x0940FBEC
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=229376/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=31360, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0940F750)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x043EF900)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x093EF900))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0940FC18, new PC: 0x0413042C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - base 04000000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - jump old PC: 0x0413049C, new PC: 0x0413051C
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - vaddr 0413049c
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflush Reusing cached texture 60
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=231424/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=31640, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413049C
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=233472/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=31920, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - call old PC: 0x04130618, new PC: 0x0940FDF4
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093E8A10)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x093D8AC0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=240, hi(pointer=0x093D8AC0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FE20, new PC: 0x04130618
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=235520/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=32200, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130688, new PC: 0x04130708
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130688
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Texture.hashCode: 122880 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 63
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130688
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=237568/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=32480, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG       ge - GUI - cpe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - aae 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - rnorm 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pface 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=239616/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=32760, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130A74, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043E8A10)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130A74
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=241664/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=33040, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130B60, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130B60
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130C50, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130C50
DEBUG       ge - GUI - Stall address 0x04130C50 reached, waiting for Sync
DEBUG       ge - GUI - Stall address 0x04130C50 reached, waiting for Sync
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=243712/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=33320, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 165655341
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG       ge - GUI - Stall address 0x04130C50 reached, waiting for Sync
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Stall address 0x04130C50 reached, waiting for Sync
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Wait for sync while stall reached
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - Stall address 0x04130C50 reached, waiting for Sync
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=245760/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=33600, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2E, stall=0x04130CE0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2E, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - end pc=0x4130ce0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2e, status=PSP_GE_LIST_DRAWING, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 165733838
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x2e, status=PSP_GE_LIST_END_REACHED, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2e, status=PSP_GE_LIST_DONE, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=247808/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=33880, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=249856/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=34160, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=251904/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=34440, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=253952/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=34720, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 165907788
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=256000/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=35000, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=258048/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=35280, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=260096/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=35560, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=262144/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=35840, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 166081098
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=264192/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=36120, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=266240/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=36400, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=268288/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=36680, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=270336/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=36960, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=272384/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=37240, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 166324843
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x2F
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:166330002
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04130618)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04130B60)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 166341891
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x2F, stall=0x04130CE0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x2f, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=274432/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=37520, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=276480/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=37800, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=278528/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=38080, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=280576/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=38360, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=282624/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=38640, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=284672/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=38920, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=286720/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=39200, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=288768/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=39480, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=290816/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=39760, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=292864/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=40040, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=294912/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=40320, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=296960/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=40600, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=299008/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=40880, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=301056/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=41160, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=303104/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=41440, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=305152/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=41720, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=307200/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=42000, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=309248/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=42280, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=311296/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=42560, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=313344/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=42840, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=593, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=593 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=315392/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=43120, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=317440/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=43400, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=592, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=592 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F062C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData atracID=0x1, samplesAddr=0x08DA3AC0, samplesNbrAddr=0x09FF2A70, outEndAddr=0x09FF2A74, remainFramesAddr=0x08DA88E8
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracDecodeData returning 0x00000000, samples=1680, end=1, remainFrames=-1, currentSample=319120/317520, AtracID[id=1, inputBufferAddr=0x08D83A80, inputBufferSize=44056, inputBufferOffset=43680, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=2300, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracReleaseAtracID atracID=0x1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCoreWithMix 0x08F8FE00, sasInOut=0x08F052C0, leftVolume=0x1000, rightVolume=0x1000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF29F0
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG       ge - GUI - executeList PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (64,0,0)-(128,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (256,0,0)-(320,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413033C, new PC: 0x04130354
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413033c
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x0413042C, new PC: 0x0940FBEC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0940F750)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x043EF900)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x093EF900))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FC18, new PC: 0x0413042C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413049C, new PC: 0x0413051C
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 0413049c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 60
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413049C
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130618, new PC: 0x0940FDF4
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093E8A10)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x093D8AC0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=240, hi(pointer=0x093D8AC0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FE20, new PC: 0x04130618
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130688, new PC: 0x04130708
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130688
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Texture.hashCode: 122880 bytes
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tflush Reusing cached texture 63
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130688
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cpe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - aae 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - rnorm 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pface 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - call old PC: 0x04130A74, new PC: 0x0931C034
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043E8A10)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130A74
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x04130B60, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130B60
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - call old PC: 0x04130C50, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130C50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x2F, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 168133999
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - end pc=0x4130ce0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x2f, status=PSP_GE_LIST_DRAWING, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=false, restarted=true, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x2f, status=PSP_GE_LIST_DONE, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 168410394
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 168427842
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 168430336
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x30
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:168535924
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x0413042C)
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04130A74)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04130C50)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 168549305
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x30, stall=0x04130CE0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x30, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 14
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - executeList PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(64,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (64,0,0)-(128,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (128,0,0)-(192,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (192,0,0)-(256,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (256,0,0)-(320,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (320,0,0)-(384,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (384,0,0)-(448,272,0)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413033C, new PC: 0x04130354
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413033c
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(480,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - clear mode end
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x0413042C, new PC: 0x0940FBEC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0940F750)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x043EF900)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x093EF900))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FC18, new PC: 0x0413042C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - jump old PC: 0x0413049C, new PC: 0x0413051C
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413049c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 60
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413049C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=585, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=585 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130618, new PC: 0x0940FDF4
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093E8A10)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x093D8AC0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=240, hi(pointer=0x093D8AC0))
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FE20, new PC: 0x04130618
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130688, new PC: 0x04130708
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130688
DEBUG       ge - GUI - Texture.hashCode: 122880 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 63
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130688
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - cpe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - aae 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - pce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - rnorm 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pface 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130A74, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043E8A10)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130A74
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130B60, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130B60
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130C50, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130C50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x30, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - end pc=0x4130ce0
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_DRAWING, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 169499243
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x30, status=PSP_GE_LIST_END_REACHED, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x30, status=PSP_GE_LIST_DONE, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 169852002
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 169995197
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 169997459
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x31
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:170008946
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04130618)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04130B60)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 170441592
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x31, stall=0x04130CE0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x31, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - executeList PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG       ge - GUI - fbw fbp=0x00000000, fbw=512
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbp fbp=0x00044000, fbw=512
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - Reloading GE Memory (0x04044000-0x04088000) to screen (480x272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (128,0,0)-(192,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (192,0,0)-(256,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (320,0,0)-(384,272,0)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (384,0,0)-(448,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (448,0,0)-(512,272,0)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - DTH0(1D0C): -4  0  -3  1
DEBUG       ge - GUI - DTH1(F3E2): 2  -2  3  -1
DEBUG       ge - GUI - DTH2(0C1D): -3  1  -4  0
DEBUG       ge - GUI - DTH3(E2F3): 3  -1  2  -2
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG       ge - GUI - zscale -4872.0
DEBUG       ge - GUI - zpos 5127.0
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG       ge - GUI - zscale -27635.0
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37637.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 37635.0
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - jump old PC: 0x0413033C, new PC: 0x04130354
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413033c
DEBUG       ge - GUI - prim sprites 1x
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - call old PC: 0x0413042C, new PC: 0x0940FBEC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0940F750)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x043EF900)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x093EF900))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FC18, new PC: 0x0413042C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413049C, new PC: 0x0413051C
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 0413049c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflush Reusing cached texture 60
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413049C
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - call old PC: 0x04130618, new PC: 0x0940FDF4
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093E8A10)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x093D8AC0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=240, hi(pointer=0x093D8AC0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FE20, new PC: 0x04130618
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130688, new PC: 0x04130708
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130688
DEBUG       ge - GUI - Texture.hashCode: 122880 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 63
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130688
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cpe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - aae 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - rnorm 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pface 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130A74, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043E8A10)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130A74
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - call old PC: 0x04130B60, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130B60
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - call old PC: 0x04130C50, new PC: 0x0931BFCC
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130C50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x31, behavior=1, signalId=0x0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - end pc=0x4130ce0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_DRAWING, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 172273227
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x31, status=PSP_GE_LIST_END_REACHED, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x31, status=PSP_GE_LIST_DONE, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04044000
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 172712738
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 172725825
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 172728281
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x32
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:172923716
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x0413042C)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04130A74)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04130C50)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 172935412
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x32, stall=0x04130CE0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x32, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 14
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 11
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=584, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=584 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - executeList PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - psm=1(PSM_5551)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - fbw fbp=0x00044000, fbw=512
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fbp fbp=0x00000000, fbw=512
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 04000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - jump old PC: 0x04130014, new PC: 0x041300D4
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=1, copyGE=false, with=480, height=272
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04044000) to screen (480x272)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - clear mode: 7 (COLOR STENCIL DEPTH)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - vtype GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - vaddr 04130014
DEBUG       ge - GUI - prim sprites 8x
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(64,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (64,0,0)-(128,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (128,0,0)-(192,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (192,0,0)-(256,272,0)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (256,0,0)-(320,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (320,0,0)-(384,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (384,0,0)-(448,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (448,0,0)-(512,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - clear mode end
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDisable(GU_FOG)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG       ge - GUI - sceGuEnable(GU_ALPHA_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - Light 0 type 0 kind 1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_LIGHT1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_AMBIENT)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_DIFFUSE)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuLightColor (GU_LIGHT0, GU_SPECULAR)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - Light 1 type 0 kind 1
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT2)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuDisable(GU_LIGHT3)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - DTH0(0C1D): -3  1  -4  0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - DTH1(E2F3): 3  -1  2  -2
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - DTH2(1D0C): -4  0  -3  1
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - DTH3(F3E2): 2  -2  3  -1
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0067 -1.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -201.3398 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zscale -4872.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - zpos 5127.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDepthRange(0.0039063096, 0.15257496)
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0001 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -4.0005 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zscale -27635.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthRange(0.15259022, 0.99595636)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexScale(u=1.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexScale(X, v=1.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexOffset(u=0.000000, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuTexOffset(X, v=0.000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuEnable(GU_DITHER)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - zpos 37637.0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - sceGuDisable(GU_DITHER)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zpos 37635.0
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(GU_LIGHTING)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient a=1.0 (FF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuScissor(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - drawRegion(0,0,480,272)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - jump old PC: 0x0413033C, new PC: 0x04130354
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - clear mode: 4 ( DEPTH)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - vtype 0x80011C redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - vaddr 0413033c
DEBUG       ge - GUI - prim sprites 1x
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuEnable(GU_SCISSOR_TEST)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI -   sprite (160,80)-(165,99) at (0,0,0)-(480,272,0)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - clear mode end
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuDisable(GU_DEPTH_TEST)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - sceGuShadeModel(smooth)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - sceGuDisable(GU_CULL_FACE)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_TEST)
DEBUG       ge - GUI - sceGuDisable(GU_STENCIL_TEST)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuEnable(GU_DEPTH_TEST)
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_COLOR_LOGIC_OP)
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc color mask=0x000000
DEBUG       ge - GUI - pmska alpha mask=0x00
DEBUG       ge - GUI - sceGuEnable(GU_BLEND)
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix : 0x000000
DEBUG       ge - GUI - dfix : 0x000000
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexFunc mode 000100 ALPHA
DEBUG       ge - GUI - sceGuTexWrap(1, 1)
DEBUG       ge - GUI - sceGuTexMapMode(mode=0, X, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexProjMapMode(mode=0)
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - base 09000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - call old PC: 0x0413042C, new PC: 0x0940FBEC
DEBUG       ge - GUI - sceGuClutMode(cpsm=3(PSM_8888), shift=0, mask=0xff, start=0)
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x091CCC50)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x0940F750)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sceGuTexMode(tpsm=5(PSM_8BIT_INDEXED), X, X, X)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x043EF900)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x093EF900))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FC18, new PC: 0x0413042C
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x0413049C, new PC: 0x0413051C
DEBUG       ge - GUI - vtype GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=24
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - vaddr 0413049c
DEBUG       ge - GUI - Texture.hashCode: 245760 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 60
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG       ge - GUI - Not reading Vertex, all native at 0x0413049C
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuEnable(GU_CLIP_PLANES)
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_LINE_SMOOTH)
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_CULL_FACE)
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDisable(GU_FACE_NORMAL_REVERSE)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(GU_PATCH_FACE)
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x0A)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0A06 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alpha 0x000032 redundant pure state cmd ignored
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130618, new PC: 0x0940FDF4
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x090000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x093E8A10)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x093D8AC0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=240, hi(pointer=0x093D8AC0))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=512, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG       ge - GUI - ret old PC: 0x0940FE20, new PC: 0x04130618
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - base 04000000
DEBUG       ge - GUI - jump old PC: 0x04130688, new PC: 0x04130708
DEBUG       ge - GUI - vtype 0x00019F redundant pure state cmd ignored
DEBUG       ge - GUI - base 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - vaddr 04130688
DEBUG       ge - GUI - Texture.hashCode: 122880 bytes
DEBUG       ge - GUI - tflush Reusing cached texture 63
DEBUG       ge - GUI - prim triangle_strips 2x
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - sceGuDisable(RE_COLOR_MATERIAL)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - Texture Mipmap base=0, max=0, validNumberMipmaps=0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - Not reading Vertex, all native at 0x04130688
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cpe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - aae 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - rnorm 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pface 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.9 g=0.9 b=0.9 (E5E5E5)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, 0.459229)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.577316, -0.577362)
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.577316, 0.577362)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf -0.8292 -0.6985 -0.0000 -1.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - alc 0xE5E5E5 redundant pure state cmd ignored
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - lte0 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc0 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - dlc0 0xB27F7F redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - slc0 0xB27F7F redundant pure state cmd ignored
DEBUG       ge - GUI - lxp0 0x3F13CD redundant pure state cmd ignored
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, -0.577362)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - Light 0 position (0.577347, -0.675095, 0.459229)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - lt0 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - lte1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - alc1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dlc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - slc1 0xCCB299 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - lxp1 0xBF13CD redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, 0.577362)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - Light 1 position (-0.577347, 0.675095, -0.459229)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - lt1 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - lte2 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte3 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGumMatrixMode GU_PROJECTION 0
DEBUG       ge - GUI - glLoadMatrixf 1.3684 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 2.4149 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -0.0000 -1.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 -1.0000 0.0000
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - zscale 0xC6D7E6 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - zpos 0x471303 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - nearz 0x002710 redundant pure state cmd ignored
DEBUG       ge - GUI - farz 0x00FEF6 redundant pure state cmd ignored
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ambient light r=0.5 g=0.5 b=0.5 (808080)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - ala 0x0000FF redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - material diffuse r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - material specular r=1.0 g=1.0 b=1.0 (00FFFFFF)
DEBUG       ge - GUI - uscale 0x3F8000 redundant pure state cmd ignored
DEBUG       ge - GUI - vscale 0x3F8000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - uoffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - voffset 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - scissor1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - scissor2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - region1 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - region2 0x043DDF redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexFilter(min=1, mag=1) (mm#0)
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - material ambient r=0.0 g=0.0 b=0.0 (00000000)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - material diffuse r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - material specular r=0.0 g=0.0 b=0.0 (00000000)
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0006 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - sceGuDisable(GU_TEXTURE_2D)
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuDepthFunc(7)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x01)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sceGuEnable(GU_TEXTURE_2D)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG       ge - GUI - sceGuTexFilter(min=7, mag=1) (mm#0)
DEBUG       ge - GUI - base 09000000
DEBUG       ge - GUI - call old PC: 0x04130A74, new PC: 0x0931C034
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, hi(cbp=0x043E8A10)
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041BF770)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x091BAF20)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=256, hi(pointer=0x041BAF20))
DEBUG       ge - GUI - sceGuTexImage(level=0, width=256, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130A74
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - sceGuDepthMask(disableWrites)
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=10)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - dfix : 0xFFFFFF
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG       ge - GUI - call old PC: 0x04130B60, new PC: 0x0931C034
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - cbp 0x1BF770 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG       ge - GUI - tbp0 0x1BAF20 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - tbw0 0x040100 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - tsize0 0x000708 redundant pure state cmd ignored
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - ret old PC: 0x0931C060, new PC: 0x04130B60
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG       ge - GUI - sceGuDepthMask(enableWrites)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - amc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - ama 0x0000FF redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG       ge - GUI - dmc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - smc 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - shade 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - bce 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - cte 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - ste 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - atst 0xFF0106 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - zte 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - ztst 0x000007 redundant pure state cmd ignored
DEBUG       ge - GUI - loe 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - zmsk 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - pmskc 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - pmska 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - abe 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - sceGuBlendFunc(op=0, src=2, dst=3)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - sfix 0x000000 redundant pure state cmd ignored
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - dfix : 0x000000
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG       ge - GUI - fge 0x000000 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - lte 0x000000 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG       ge - GUI - tme 0x000001 redundant pure state cmd ignored
DEBUG       ge - GUI - tfunc 0x000100 redundant pure state cmd ignored
DEBUG       ge - GUI - twrap 0x000101 redundant pure state cmd ignored
DEBUG       ge - GUI - tmap 0x000000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuTexMapMode(X, 0, 1)
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - tflt 0x000107 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG       ge - GUI - base 0x090000 redundant pure state cmd ignored
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG       ge - GUI - call old PC: 0x04130C50, new PC: 0x0931BFCC
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG       ge - GUI - cmode 0x00FF03 redundant pure state cmd ignored
DEBUG       ge - GUI - cbph 0x040000 redundant pure state cmd ignored
DEBUG       ge - GUI - sceGuClutLoad(X, lo(cbp=0x041CCC50)
DEBUG       ge - GUI - sceGuClutLoad(num_blocks=32, X)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG       ge - GUI - tmode 0x000001 redundant pure state cmd ignored
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - tpsm 0x000005 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, X, lo(pointer=0x041BFC00)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG       ge - GUI - sceGuTexImage(level=0, X, X, texBufferWidth=512, hi(pointer=0x041BFC00))
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG       ge - GUI - sceGuTexImage(level=0, width=512, height=128, X, X)
DEBUG       ge - GUI - tflush (deferring to prim)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - ret old PC: 0x0931BFF8, new PC: 0x04130C50
DEBUG       ge - GUI - sceGumMatrixMode GU_MODEL 0
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - sceGumMatrixMode GU_VIEW 0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG       ge - GUI - glLoadMatrixf 1.0000 0.0000 0.0000 0.0000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG       ge - GUI - glLoadMatrixf 0.0000 1.0000 0.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 1.0000 0.0000
DEBUG       ge - GUI - glLoadMatrixf 0.0000 0.0000 0.0000 1.0000
DEBUG       ge - GUI - ate 0x000001 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG       ge - GUI - sceGuAlphaFunc(func=6, ref=0x00)
DEBUG       ge - GUI - sceGuFog(X, X, color=0xFFFFFF) (no alpha)
DEBUG       ge - GUI - sceGuFog(near=1499.915771, far=5000.000000, X)
DEBUG       ge - GUI - fcol 0xFFFFFF redundant pure state cmd ignored
DEBUG       ge - GUI - ffar 0x459C40 redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG       ge - GUI - fdist 0x3995CB redundant pure state cmd ignored
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG       ge - GUI - finish (0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceGe_user - GUI - Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:08C2E3E4, $a0:00000000, $a1: 00000000, $a2: 08F89A48, listId=0x32, behavior=1, signalId=0x0
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG       ge - GUI - end pc=0x4130ce0
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_DRAWING, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt GE(0x19) at 0x08C2E3E4
DEBUG hle.ThreadManForUser - SOUND_THREAD - Calling InterruptHandler 0x08C2E3E4(0x00000000,0x08F89A48)
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelGetSystemTimeLow ret: 175923755
DEBUG hle.sceGe_user - SOUND_THREAD - hleGeOnAfterCallback restarting list PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG       ge - GUI - FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x32, status=PSP_GE_LIST_END_REACHED, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])
DEBUG hle.sceGe_user - GUI - hleGeListSyncDone list PspGeList[id=0x32, status=PSP_GE_LIST_DONE, pc=0x04130CE0, stall=0x04130CE0, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_S)
DEBUG       ge - GUI - sceGuDisable(RE_TEXTURE_GEN_T)
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - saving the GE to memory 0x04000000
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceGe_user - SOUND_THREAD - really waking thread b(user_main)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04044000
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 176986437
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - sceGeDrawSync all lists completed, not waiting
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.sceDisplay - user_main - sceDisplayWaitVblankStartCB
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.sceCtrl - SceNetAdhocctl - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=b name:'user_main' caller:'UnblockThreadAction.execute'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - End of Interrupt
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 13
DEBUG hle.sceAudio - SceNetAdhocctl - free buffer 12
DEBUG hle.sceAudio - SceNetAdhocctl - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SceNetAdhocctl - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SceNetAdhocctl - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=578, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=578 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceDisplay - user_main - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=1, syncType=0)
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 178936143
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 178939535
DEBUG hle.UtilsForUser - user_main - sceKernelSetGPO debugger not enabled
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 178943078
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue(list=0x04130000, stall=0x04130000, cbid=0x0, arg=0x08D0E5C8)
DEBUG hle.sceGe_user - user_main - sceGeListEnQueue returning 0x33
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeWide ret:178957134
DEBUG hle.sceAudio - user_main - free buffer 13
DEBUG hle.sceAudio - user_main - free buffer 11
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04130618)
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04130B60)
DEBUG hle.sceCtrl - user_main - sceCtrlReadBufferPositive dataAddr=0x09FFF600, numBuf=1
DEBUG hle.sceCtrl - user_main - hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1
DEBUG hle.ThreadManForUser - user_main - hleKernelDelayThread micros=200, callbacks=true
DEBUG hle.ThreadManForUser - user_main - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=b name:'user_main'
DEBUG hle.sceCtrl - user_main - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - user_main - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - user_main - End of Interrupt
DEBUG hle.ThreadManForUser - user_main - sceKernelGetSystemTimeLow ret: 179324046
DEBUG hle.UtilsForUser - user_main - sceKernelGetGPI debugger not enabled
DEBUG hle.sceGe_user - user_main - sceGeListUpdateStallAddr(id=0x33, stall=0x04130CE0)
DEBUG hle.Kernel_Library - user_main - sceKernelCpuSuspendIntr interruptsEnabled=true
DEBUG hle.Kernel_Library - user_main - sceKernelCpuResumeIntr flag=1
DEBUG hle.sceGe_user - user_main - sceGeDrawSync mode=0
DEBUG hle.sceGe_user - user_main - blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x33, status=PSP_GE_LIST_STALL_REACHED, pc=0x04130000, stall=0x04130CE0, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
DEBUG hle.ThreadManForUser - user_main - -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - user_main - free buffer 12
DEBUG hle.sceAudio - user_main - free buffer 14
DEBUG hle.sceAudio - user_main - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - user_main - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - user_main - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - user_main - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - user_main - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - user_main - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- block SceUID=22 name:'SOUND_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=200, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=200 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema(id=0x15,signal=1,timeout=0x0) callbacks=true
DEBUG hle.ThreadManForUser - fio_th - hleKernelWaitSema - 'FIO_SEMA' fast check succeeded
DEBUG hle.ThreadManForUser - fio_th - sceKernelSignalSema id=0x15 name='FIO_SEMA' signal=1
DEBUG hle.ThreadManForUser - fio_th - hleKernelDelayThread micros=8000, callbacks=false
DEBUG hle.ThreadManForUser - fio_th - -------------------- hleKernelThreadWait micros=8000 forever:false thread:'fio_th' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SceNetAdhocctl(uid=0x25, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=25 name:'SceNetAdhocctl'
DEBUG hle.sceCtrl - fio_th - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - fio_th - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - fio_th - End of Interrupt
DEBUG hle.sceNetAdhocctl - SceNetAdhocctl - hleNetAdhocctlThread
DEBUG hle.ThreadManForUser - SceNetAdhocctl - hleKernelDelayThread micros=500000, callbacks=false
DEBUG hle.ThreadManForUser - SceNetAdhocctl - -------------------- hleKernelThreadWait micros=500000 forever:false thread:'SceNetAdhocctl' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SceNetAdhocctl - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceAudio - fio_th - free buffer 12
DEBUG hle.sceAudio - fio_th - free buffer 13
DEBUG hle.sceAudio - fio_th - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - fio_th - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - fio_th - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - fio_th - -------------------- unblock SceUID=22 name:'SOUND_THREAD' caller:'sceAudio.hleAudioBlockingOutput'
DEBUG hle.ThreadManForUser - fio_th - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - fio_th - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=591, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=588, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=588 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 12
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=590, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=590 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 13
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F052C0)
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 14
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F062C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.sceAudio - SOUND_THREAD - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08F062C0)
DEBUG hle.sceAudio - SOUND_THREAD - alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx(uid=0x21, msg_pointer=0x9ff2a80, timeout=0x0) poll
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelReceiveMbx has no messages.
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo atracID=0x0, writeAddr=0x09FF2A60, writableBytesAddr=0x09FF2A64, readOffsetAddr=0x09FF2A68
DEBUG hle.sceAtrac3plus - SOUND_THREAD - sceAtracGetStreamDataInfo write=0x08F072C0, writableBytes=185360, readOffset=786648, AtracID[id=0, inputBufferAddr=0x08F072C0, inputBufferSize=524288, inputBufferOffset=185360, inputBufferWritableBytes=185360, inputBufferNeededBytes=0]
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelLockMutex redirecting to hleKernelLockMutex
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelLockMutex SceKernelMutexInfo(uid=20, name=SceLibsndp, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasCore 0x08F8FE00, out=0x08F052C0
DEBUG hle.ThreadManForUser - SOUND_THREAD - hleKernelDelayThread micros=589, callbacks=false
DEBUG hle.ThreadManForUser - SOUND_THREAD - -------------------- hleKernelThreadWait micros=589 forever:false thread:'SOUND_THREAD' caller:'ThreadManForUser.hleKernelDelayThread'
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'fio_th(uid=0x16, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=16 name:'fio_th'
DEBUG hle.sceCtrl - SOUND_THREAD - hleCtrlExecuteSampling
DEBUG hle.ThreadManForUser - SOUND_THREAD - Triggering Interrupt VBLANK(0x1E)
DEBUG hle.ThreadManForUser - SOUND_THREAD - End of Interrupt
DEBUG hle.ThreadManForUser - SOUND_THREAD - Context switching to 'SOUND_THREAD(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
DEBUG hle.ThreadManForUser - SOUND_THREAD - ---------------------------------------- SceUID=22 name:'SOUND_THREAD'
DEBUG hle.ThreadManForUser - SOUND_THREAD - sceKernelUnlockMutex(uid=20, count=1)
DEBUG hle.sceSasCore - SOUND_THREAD - __sceSasGetAllEnvelopeHeights sasCore=0x08F8FE00, heightsAddr=0x09FF2A00
DEBUG hle.sceAudio - SOUND_THREAD - free buffer 11
DEBUG hle.sceAudio - SOUND_THREAD - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0644
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
 INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x29620_size0x2cd67000 flags = 1 permissions = 0777
